Cant Export FBX #80075

Closed
opened 2020-08-24 13:08:19 +02:00 by andresalim · 2 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06

Blender Version
Broken: version: 2.83.5, branch: master, commit date: 2020-08-19 06:07, hash: blender/blender@c2b144df39
Worked: (newest version of Blender that worked as expected)

Addon Information
Name: FBX format (4, 20, 3)
Author: Campbell Barton, Bastien Montagne, Jens Restemeier

Short description of error
Traceback (most recent call last):

File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\__init__.py", line 634, in execute
  return export_fbx_bin.save(self, context, **keywords)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
  ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3094, in save_single
  fbx_objects_elements(root, scene_data)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2894, in fbx_objects_elements
  fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1174, in fbx_data_mesh_elements
  elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv_id] for uv_id in _uvtuples_gen(t_luv, t_lvidx)))
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\fbx_utils.py", line 504, in elem_data_single_int32_array
  return _elem_data_single(elem, name, value, "add_int32_array")
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\fbx_utils.py", line 451, in _elem_data_single
  getattr(sub_elem, func_name)(value)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\encode_bin.py", line 161, in add_int32_array
  data = array.array(data_types.ARRAY_INT32, data)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1174, in <genexpr>
  elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv_id] for uv_id in _uvtuples_gen(t_luv, t_lvidx)))

KeyError: ((nan, nan), 408)

location: :-1

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06 **Blender Version** Broken: version: 2.83.5, branch: master, commit date: 2020-08-19 06:07, hash: `blender/blender@c2b144df39` Worked: (newest version of Blender that worked as expected) **Addon Information** Name: FBX format (4, 20, 3) Author: Campbell Barton, Bastien Montagne, Jens Restemeier **Short description of error** Traceback (most recent call last): ``` File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\__init__.py", line 634, in execute return export_fbx_bin.save(self, context, **keywords) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3094, in save_single fbx_objects_elements(root, scene_data) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2894, in fbx_objects_elements fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1174, in fbx_data_mesh_elements elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv_id] for uv_id in _uvtuples_gen(t_luv, t_lvidx))) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\fbx_utils.py", line 504, in elem_data_single_int32_array return _elem_data_single(elem, name, value, "add_int32_array") File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\fbx_utils.py", line 451, in _elem_data_single getattr(sub_elem, func_name)(value) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\encode_bin.py", line 161, in add_int32_array data = array.array(data_types.ARRAY_INT32, data) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1174, in <genexpr> elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv_id] for uv_id in _uvtuples_gen(t_luv, t_lvidx))) ``` KeyError: ((nan, nan), 408) location: <unknown location>:-1 **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @andresalim

Added subscriber: @andresalim

Closed as duplicate of blender/blender#79775

Closed as duplicate of blender/blender#79775
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Reference: blender/blender-addons#80075
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