wrong relative path when saving to startup file #80370
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Reference: blender/blender#80370
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System Information
Operating system: Linux-4.15.0-112-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash:
0330d1af29
Worked: (newest version of Blender that worked as expected)
Short description of error
If you start Blender, add an image texture (with an absolute path) to a material, then save that to the start up file, the path will be wrong and the image won't load when restarting Blender.
This seems to have to do with the save ops Relative Remap, because if you first save somewhere else with Relative Remap disabled, then save to the startup file it works.
So maybe
wm.save_homefile
shouldn't have Relative Remap enabled?You can also reproduce this(or similar?) behavior when saving the attached blend file as the startup file.
wrong_relative_path_startup_file.zip
Exact steps for others to reproduce the error
alternatively:
Added subscriber: @MACHIN3
#84136 was marked as duplicate of this issue
#82737 was marked as duplicate of this issue
#80103 was marked as duplicate of this issue
#80772 was marked as duplicate of this issue
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @JPO
Added subscribers: @Pringlez91, @iss
Added subscriber: @hitprady
Added subscriber: @Hgh_Phixer
Added subscribers: @Shiv0r, @StephenSwaney, @nacioss
Changed status from 'Confirmed' to: 'Resolved'
I think it's not a bug or something , it just needs a tweak to fix , you need to open blender and append brushes then save over startup.blend (here is the address AppData\Roaming\Blender Foundation\Blender\2.91\config)
now go to file>external data>make all path absolute save again and also do file>defaults>save startup file
now it must be done
you can check it's ok or not by checking address of textures or icon , it must has real address of them not something like "*icon" or "*texture"
@Hgh_Phixer Dosen't work on the World Node Enviorment Texture Node:
2020-11-26 12-04-33.mp4
It worked just fine in Blender 2.83 and older Versions with open the Texture and than save it as startup file.
@Shiv0r
Hi
From my experience, 2 things are so important
Hope this helps
Yes it workes now! I never checked fake user before and it worked just fine. But anyway thanks for the help!
Happy to hear that, you're welcome.
Changed status from 'Resolved' to: 'Confirmed'
@Hgh_Phixer The fact that there is workaround doesn't mean that this is not a bug. You also say "it just needs a tweak to fix" sounds like this is valid issue.
I haven't looked at code myself to determine but I will rather let responsible module to check if this is bug or limitation that needs to be documented.
So I am reopening this report, please do not close reports if you are not involved in development or have understanding of underlying code and functionality.
Yes, I made a mistake, I wasn't aware of the consequences of what I was doing and I couldn't undo that. Accept my apology and Thanks for your response.
Added subscriber: @Joany
Changed status from 'Confirmed' to: 'Resolved'
I'm closing this as nobody is assigned to it anyway, and as far as I can see it's not an issue in 2.93 anymore.