Operating system: Linux-5.4.0-7642-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: rB0330d1af29c0
Worked: (newest version of Blender that worked as expected)
When adding two principled volume shaders in one material, Blender freezes while using Eevee.
When setting up a volume shader on a cube using a principled volume shader node, if I add a second principled volume node in the same material node tree, the cube turns bright pink as if missing a texture, and Blender becomes unresponsive and must be force quit.
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]