Operating system: Linux Fedora 32
Graphics card: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06)
Short description of error
When rendering (F12 keyboard shortcut) while in edit mode, the subdivision modifier uses the viewport setting for the number of subdivisions. I was expecting it to use the render setting instead.
Exact steps for others to reproduce the error
1: Add subsurf modifier to default cube
2: Make subsurf viewport setting to 1
3: Make subsurf render setting to 5
4: Enter edit mode
5: Render the scene - F12 (either Eevee or Cycles)
6: Leave edit mode
7: Render the scene - F12
At step 5, the subdivision modifier will be rendered with the viewport setting (the rendered scene "responds to" modifications to the viewport setting but is not affected by the render setting).
At step 7, the subdivision modifier will be rendered correctly with the render setting for the number of subdivisions.
T58273 reported a similar issue about the subsurf modifier being ignored. For the current issue, the modifier is taken into account but with the wrong seeting.