Quick smoke vorticity is broken. #80877
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Reference: blender/blender#80877
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System Information
Operating system: Windows 10.
Graphics card: NVIDIA GeForce RTX 2080 Super
Blender Version
Broken: (version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash:
0330d1af29
, type: ReleaseThe same is on experimental 2.91
system-info.txt
Worked: (newest version of Blender that worked as expected)
I'm not sure, but in video tutorial of Blender 2.7 is working correctly. Link to vid: https://www.youtube.com/watch?v=BhjK-6t9Gqs&t=2m10s
Short description of error
When you add vorticity to smoke sim it does something crazy,video with 0 vorticity:
smoke_novorticity.wmv
With vorticity value of 3 here is what happens:
smoke_vorticity.wmv
It happens a bit differently on different strength but once you add any vorticity it goes wrongly.
Exact steps for others to reproduce the error
The file is simple - adding icosphere, make couple keyframes to animate it. Add quick smoke, adjust domain. For emitter make temp.diff -1, enable initial velocity. For smoke domain set vorticity to 3.
smoke_voticity.blend
Added subscriber: @devox
#96208 was marked as duplicate of this issue
Added subscribers: @sebbas, @mano-wii
2.7 had another fluid simulation system.
blender 2.7 tutorials no longer apply with 2.8's new fluid system.
Maybe now 3.0 is a high value for turbulence.
I don't think this is a bug.
@sebbas, what do you think?
Even with lower value, 0.07 for example, it starts ok, but if simulation is longer especially with turbulence field on it does that volume noise closer to the end. I'm not sure if this is an expected behavior.
This could be related to the issue from #79537. Will investigate this ..
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
@sebbas: are you still investigating this? I guess it can be confirmed?
Added subscriber: @JacquesLucke
Setting this as a bug, because I can still reproduce it and this is something that should be fixed.
Added subscribers: @RobN, @Ethan-Hall, @OmarEmaraDev