Crash when rendering specific frame #80998

Closed
opened 2020-09-20 18:12:07 +02:00 by D · 13 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 745/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06

Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29
Worked: (newest version of Blender that worked as expected)

Short description of error
Blender shuts down every time I try to render 18th frame. Not related to lack of GPU power

Exact steps for others to reproduce the error

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 745/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06 **Blender Version** Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: `0330d1af29` Worked: (newest version of Blender that worked as expected) **Short description of error** Blender shuts down every time I try to render 18th frame. Not related to lack of GPU power **Exact steps for others to reproduce the error** - Open attached file (frame is already 18) - F12 to render [ForSW1 P2over.blend](https://archive.blender.org/developer/F8903476/ForSW1_P2over.blend)
Author

Added subscriber: @holycrap6661

Added subscriber: @holycrap6661

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Thanks for the report.
I can confirm the issue (in release build), but it doesn't happen every time.

 	atio6axx.dll!00007ffb45ac8429()	Unknown
 	atio6axx.dll!00007ffb45d4f8b7()	Unknown
 	atio6axx.dll!00007ffb45af72df()	Unknown
 	atio6axx.dll!00007ffb4510636d()	Unknown
 	atio6axx.dll!00007ffb45932dc9()	Unknown
>	blender.exe!blender::gpu::GLSharedOrphanLists::orphans_clear() Line 202	C++

 	blender.exe!blender::gpu::GLContext::activate() Line 135	C++
 	blender.exe!GPU_context_active_set(GPUContext * ctx_) Line 134	C++
 	blender.exe!RE_gl_context_destroy(Render * re) Line 1099	C
 	blender.exe!RE_CleanAfterRender(Render * re) Line 2691	C
 	blender.exe!RE_RenderFrame(Render * re, Main * bmain, Scene * scene, ViewLayer * single_layer, Object * camera_override, int frame, const bool write_still) Line 2051	C
 	blender.exe!render_startjob(void * rjv, short * stop, short * do_update, float * progress) Line 652	C
 	blender.exe!do_job_thread(void * job_v) Line 396	C
 	[External Code]

The sample file could still be simplified further.
Could you find a way to nail it down to find out what is really causing the problem?
Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.

Thanks for the report. I can confirm the issue (in release build), but it doesn't happen every time. ``` atio6axx.dll!00007ffb45ac8429() Unknown atio6axx.dll!00007ffb45d4f8b7() Unknown atio6axx.dll!00007ffb45af72df() Unknown atio6axx.dll!00007ffb4510636d() Unknown atio6axx.dll!00007ffb45932dc9() Unknown > blender.exe!blender::gpu::GLSharedOrphanLists::orphans_clear() Line 202 C++ blender.exe!blender::gpu::GLContext::activate() Line 135 C++ blender.exe!GPU_context_active_set(GPUContext * ctx_) Line 134 C++ blender.exe!RE_gl_context_destroy(Render * re) Line 1099 C blender.exe!RE_CleanAfterRender(Render * re) Line 2691 C blender.exe!RE_RenderFrame(Render * re, Main * bmain, Scene * scene, ViewLayer * single_layer, Object * camera_override, int frame, const bool write_still) Line 2051 C blender.exe!render_startjob(void * rjv, short * stop, short * do_update, float * progress) Line 652 C blender.exe!do_job_thread(void * job_v) Line 396 C [External Code] ``` The sample file could still be simplified further. Could you find a way to nail it down to find out what is really causing the problem? Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jeroen Bakker self-assigned this 2020-09-25 13:11:54 +02:00
Member

Changed status from 'Resolved' to: 'Confirmed'

Changed status from 'Resolved' to: 'Confirmed'
Member

Sorry, tagged wrong issue in commit

Sorry, tagged wrong issue in commit
Jeroen Bakker was unassigned by Ankit Meel 2020-09-25 14:12:39 +02:00
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Germano Cavalcante changed title from Rendering problem to Crash when rendering specific frame 2020-12-31 17:40:29 +01:00

Added subscriber: @fclem

Added subscriber: @fclem

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'

I cannot reproduce the crash at all. Does the crash happens consistently on your system? Also, yes the test file could be simplified.

I cannot reproduce the crash at all. Does the crash happens consistently on your system? Also, yes the test file could be simplified.

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Germano Cavalcante self-assigned this 2021-02-01 15:35:42 +01:00

I can't reproduce the problem in the last daily build.

Some commit between e922dd7d8a (Nov 24) and 007a0e43a0 (Nov 30) seems to have fixed the problem.

So I believe that we can consider it resolved :)

I can't reproduce the problem in the last daily build. Some commit between `e922dd7d8a` (Nov 24) and `007a0e43a0` (Nov 30) seems to have fixed the problem. So I believe that we can consider it resolved :)
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Reference: blender/blender#80998
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