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Sculpt mode not showing (Shift-H) unhidden model
Needs Triage, NormalPublic


In Modeling mode select part of a mesh and hide the rest. Switch to Sculpt and the whole object shows until Dyntopo / Smooth Shading is selected.

After the unhidden part is shown properly, the Alt-H command has no effect to view the rest of the object. Something is interfering with this command both ways. Alt-H works IF Dyntopo is deselected and screen clicked. Then the original unhidden mesh can't be retrieved with Shift-H even while the unhidden part of the mesh is still selected in Modeling mode. To get back to the unhidden selection, go back to Modeling mode, click Shift-H as before and in Sculp mode toggle Dyntopo / Smooth Shading (on and off / or off and on). In any event I don't believe this is working as intended.

Event Timeline

Paul Muns (dznwks) changed the task status from Needs Triage to Needs Developer to Reproduce.Sep 22 2020, 5:26 AM
Paul Muns (dznwks) created this task.
Paul Muns (dznwks) updated the task description. (Show Details)
Philipp Oeser (lichtwerk) claimed this task.

Can confirm in 2.90, but this was fixed already in 2.91, see rBScacd57b67a15: Fix T80771: Avoid changing the visibility of loose geometry when entering…

Fix will be in 2.90.1, see T80396: Potential candidates for corrective releases

Until then, please try a frash 2.91 build from (fix is in there)

This problem is worse: Blender crashed using Shift-H and Alt- H in sculpt mode. This is the latest build created Today, 5:34 AM: The UN-hidden didn't appear initially until playing with Dyntopo again and then trying to get the rest of the mesh back with Alt-H caused the crash:
Process: Blender [16535]
Path: /Users/USER/*/Blender
Identifier: org.blenderfoundation.blender
Version: 2.91.0 (2.91.0 2020-09-22)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Blender [16535]
User ID: 501

Date/Time: 2020-09-22 12:40:25.305 -0700
OS Version: Mac OS X 10.15.6 (19G2021)
Report Version: 12
Anonymous UUID: E5A6D88C-4F8E-4F17-D3EF-A97E347D933F

Sleep/Wake UUID: EA3C6A7B-FE6A-46AA-99F7-C0A892FA1093

Time Awake Since Boot: 470000 seconds
Time Since Wake: 2200 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue:

Exception Codes: 0x0000000000000001, 0x0000000000000000

Termination Signal: Illegal instruction: 4
Termination Reason: Namespace SIGNAL, Code 0x4
Terminating Process: exc handler [16535]

Thread 0 Crashed:: Dispatch queue:
0 libsystem_malloc.dylib 0x00007fff6b94df3e nanov2_allocate_from_block.cold.1 + 31
1 libsystem_malloc.dylib 0x00007fff6b92e9b1 nanov2_allocate_from_block + 574
2 libsystem_malloc.dylib 0x00007fff6b92df2b nanov2_allocate + 130
3 libsystem_malloc.dylib 0x00007fff6b92de58 nanov2_malloc + 56
4 libsystem_malloc.dylib 0x00007fff6b92dd7a malloc_zone_malloc + 104
5 libsystem_malloc.dylib 0x00007fff6b92dcf5 malloc + 21 .....
ad nauseam.....

Philipp Oeser (lichtwerk) reopened this task as Needs Triage.Sep 22 2020, 10:45 PM
Philipp Oeser (lichtwerk) removed Philipp Oeser (lichtwerk) as the assignee of this task.
Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.Sep 29 2020, 7:06 PM

I can't reproduce this crash. @Paul Muns (dznwks) can you provide steps to cause it?

I suspect that my GPU is not a good candidate for using Blender. I seem to find a lot of problems that no one else has mentioned yet.

There needs to be a way of locking the GPU out of using this APP and using just the CPU apparantly--maybe there is and I just don't know about it. I can then go through some of the problems I have found and see if they just disappear.... Let me know.

My description above is exactly how the Hide feature is not working and I have repeated it multiple;e times with the same result, even yesterday. It is really obvious if it doesn't work when going from Modeling with just the horse head showing (still all selected or not) and then to Sculpt and the whole horse is there again until the Dyntopo / Smooth Shading is selected and just the head is there again.

Here are requirements for Blender:
What is your GPU? Can you click on Help > Report a Bug and update description?

There are reports with GPU glitches and such on MacOS, since they decided to drop support for openGL. Using CPU only is technically possible with SW openGL emulation, but it is very slow.

My GPU is a premium buy for Mac:

Radeon Pro Vega 48:

Chipset Model:	Radeon Pro Vega 48
Type:	GPU
Bus:	PCIe
PCIe Lane Width:	x16
VRAM (Total):	8 GB
Vendor:	AMD (0x1002)
Device ID:	0x6869
Revision ID:	0x0000
ROM Revision:	113-D0650E-072
VBIOS Version:	113-D05001A1XG-011
Option ROM Version:	113-D05001A1XG-011
EFI Driver Version:	01.01.072
Metal:	Supported, feature set macOS GPUFamily2 v1


Display Type:	Built-In Retina LCD
Resolution:	5120 x 2880 Retina
Framebuffer Depth:	30-Bit Color (ARGB2101010)
Main Display:	Yes
Mirror:	Off
Online:	Yes
Automatically Adjust Brightness:	No
Connection Type:	Internal

The rest of the system is 1T SSD drive with 500G SSD USB 3.0 for cache / extras.... The system was bought the end of 2019 with the hope of doing this kind of work since my 2009 Mac would nearly catch fire doing a cycles render. I have been having continuous problems in unexpected ways and wonder if it is even worth reporting here anymore as it obviously is not a supported system as no one else has these problems. Very disappointing indeed. I am not going back to MS after the constant crash problems with Vista. I wonder if any video card available for this system would work any differently with openGL not supported.....

Richard Antalik (ISS) changed the task status from Needs Information from User to Needs Triage.Oct 6 2020, 10:23 AM

I have no experience with mac HW so you would be better off looking/asking on forums. We are working on vulkan graphics engine that should work much better on mac, it takes time though.

But having said that your system is not unsupported technically. This may be a valid bug, but without similar HW I can't reproduce it unfortunately.