Pointiness - wrong results with dense mesh and small scale #81089

Open
opened 2020-09-23 14:41:27 +02:00 by Marcin Twarowski · 20 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-22 18:36, hash: 358a8e00bd
Worked: never

Short description of error
Pointiness gives wrong results with dense mesh and small scale.

Exact steps for others to reproduce the error

  • Open attached blend file.
  • Switch to rendered mode. There are unexpected bright spots.
    obraz.png
  • Turn off subdivision. Spots disappear.
    obraz.png
  • Turn subdivision back on. Scale the mesh up 10 times. Apply scale. Spots are gone.
    pointiness_bug.blend
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-22 18:36, hash: `358a8e00bd` Worked: never **Short description of error** Pointiness gives wrong results with dense mesh and small scale. **Exact steps for others to reproduce the error** - Open attached blend file. - Switch to rendered mode. There are unexpected bright spots. ![obraz.png](https://archive.blender.org/developer/F8911923/obraz.png) - Turn off subdivision. Spots disappear. ![obraz.png](https://archive.blender.org/developer/F8911925/obraz.png) - Turn subdivision back on. Scale the mesh up 10 times. Apply scale. Spots are gone. [pointiness_bug.blend](https://archive.blender.org/developer/F8911935/pointiness_bug.blend)

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski

#99042 was marked as duplicate of this issue

#99042 was marked as duplicate of this issue

#97641 was marked as duplicate of this issue

#97641 was marked as duplicate of this issue

#95785 was marked as duplicate of this issue

#95785 was marked as duplicate of this issue

#90480 was marked as duplicate of this issue

#90480 was marked as duplicate of this issue

#88000 was marked as duplicate of this issue

#88000 was marked as duplicate of this issue
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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I can confirm the behavior.

There is code that detects "doubles" and does special things with these, I assume we are running into that code-branch.
But without digging deeper, I would assume this could be prevented somehow? Not sure why it spits out white in that case.

Will confirm for now.

I can confirm the behavior. There is code that detects "doubles" and does special things with these, I assume we are running into that code-branch. But without digging deeper, I would assume this could be prevented somehow? Not sure why it spits out white in that case. Will confirm for now.

Added subscribers: @MassimilianoPuliero, @mano-wii

Added subscribers: @MassimilianoPuliero, @mano-wii
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Added subscribers: @Harti, @PratikPB2123

Added subscribers: @Harti, @PratikPB2123

I demand to reopen my bug report https://developer.blender.org/T90480 because i wanne have an dev look over the rectangular pattern shading glitch which has nothing to do with this bug report here. @PratikPB2123

I demand to reopen my bug report https://developer.blender.org/T90480 because i wanne have an dev look over the rectangular pattern shading glitch which has nothing to do with this bug report here. @PratikPB2123
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Added subscriber: @Limarest

Added subscriber: @Limarest
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Added subscriber: @Willywonkahc

Added subscriber: @Willywonkahc
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Added subscriber: @jongweyhong

Added subscriber: @jongweyhong
Philipp Oeser removed the
Interest
Render & Cycles
label 2023-02-09 14:02:01 +01:00

Has there been any progress on this bug?
I often run into this problem, especially on high poly sculpt geo which is a real pain...

I've attached an image below.

Has there been any progress on this bug? I often run into this problem, especially on high poly sculpt geo which is a real pain... I've attached an image below.

@Seithr Check this out.

Youtube Video

@Seithr Check this out. [Youtube Video](https://youtu.be/Aa8gf1pwb4E)

@Seithr Check this out.

Youtube Video

Thanks for the response but this is not a curvature/pointiness replacement. It's a useful utility to have for hard surface geo but isnt useful for anything organic.

> @Seithr Check this out. > > [Youtube Video](https://youtu.be/Aa8gf1pwb4E) Thanks for the response but this is not a curvature/pointiness replacement. It's a useful utility to have for hard surface geo but isnt useful for anything organic.

I can confirm this bug! The solution out online was to scale up in edit mode but when I scale up all the details are gone.

I can confirm this bug! The solution out online was to scale up in edit mode but when I scale up all the details are gone.

I can confirm this bug! The solution out online was to scale up in edit mode but when I scale up all the details are gone.

A workaround that solved the issue on my side was to export the culprit mesh to a .obj file, import it into a brand new project and apply the geometry node set on pointy.

Hope that helps.

> I can confirm this bug! The solution out online was to scale up in edit mode but when I scale up all the details are gone. A workaround that solved the issue on my side was to export the culprit mesh to a .obj file, import it into a brand new project and apply the geometry node set on pointy. Hope that helps.
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Reference: blender/blender#81089
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