Status Bar - Crucial Updates Appear Offscreen #81171
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Reference: blender/blender#81171
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System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash:
0330d1af29
Worked: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash:
353e5bd749
Short description of error
Crucial status updates such as "Removed x vertice(s)" or "Version 6100 unsupported, must be 7100 or later" now appear offscreen at the far right of the status bar, requiring the user to manually pan the info to the left to be able to see what the message was before it disappears. In Blender 2.83.3, these important messages appeared in the center of the status bar (where they logically should be) and were clearly visible. Please see GIF animation below:
Exact steps for others to reproduce the error
This is the main and most important issue with this bug. However, I have also noticed that in larger scenes, depending on the length of your collection names and object names, general info in the status bar will also get pushed offscreen, even when there is still enough space available to show everything. As shown in the full-width screenshot below, there is extra wasted space between the shortcut "tooltips" that could be used to display the info on the right.
Thanks so much for looking into these issues.
Best regards,
Adam Janz
Added subscriber: @AdamJanz
#80317 was marked as duplicate of this issue
I should note that the second and less important issue could very easily be remedied by first removing the wasted screen space and simply adding a pipe character "|" between each tooltip, even as you already have for divisions between scene statistics on the status bar. Please see images below to see the huge difference. As for the first and most important issue (updates appearing offscreen), this can be rectified by reverting to whatever code Blender 2.83.3 was using here, so the updates can appear front and center on the status bar where they should be. Thanks again to the devs for all your diligent work - it is greatly appreciated!
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
This problem has already been reported in #80317, but it was waiting for confirmation.
I didn't know it works in 2.83.3. So I'm confirming this one and I'll close the other as a duplicate.
Added subscriber: @E.Meurat
@mano-wii Thank you so much, Germano for looking into this.
Added subscriber: @Harley
I'm the one who swapped the order (just following UI Team decisions), but agree it should be changed back. But first a background on why it was changed...
The information in the status bar used to be shown in three sections like this:
It was changed to how it is now, with two sections, like this:
It was changed because at that time it was expected that Misc would no longer include scene statistics, having been moved to a new 3DView overlay. In fact it was William's hope that the right corner of the statusbar would show nothing by default, and at most would contain the version string.
With less information in that area, it meant that Alerts and the progress bar would then have an anchored and predictable location, always right at the bottom-right corner. The fact that the addition of either would temporarily push the other (short amount of) text over was considered a feature as it would give more attention to these temporary items. So the right corner might just show "2.91" most of the time, but then would slide over to show some alert or to add a progress bar.
But with scene statistics being added back into that area as an option, the current arrangement doesn't work well, especially with larger UI scale or smaller window sizes. Items overflow to the right and therefore hide Alerts and Progressbar.
It is possible that the best solution is to back to how it was before, with three sections, but also possible that some other combination might work better, like this:
or
Either way gives more space for KeyInfo but still gives prominence to Alerts when needed.
@Harley Thanks Harley for the explanation! For me, using scene statistics as a 3D View overlay is not an option. I tried it and personally found it too distracting since it is vertically arranged and overlaps a lot of my screen real-estate (I typically work with a UV Editor and Shader Editor window open at all times, so the 3D view is limited to a smaller center screen). Probably reverting to the 2.83.3 three-section tried-and-true layout would be best. But if possible, it would be great to also remove excess space between the tooltips, as shown in my "Compact" mockup image above, for optimum usability. Thank you so much for all your great work! You and your team are doing an incredible job with Blender 2.9.
Best regards,
Adam Janz
For sure. I am glad it is an option in both places now. Although ideally the two them might diverge slightly, as in statusbar would continue to show scene-wide statistics while the overlay would show local statistics. Obviously near the same if you are not in local view. Details here: https://developer.blender.org/D8883
the other members of the UI team will be taking a look at this, but obviously everyone is busy (because of where we are in the release schedule) so no guarantees.
That currently isn't an option because of limitations in our layout system, and is a larger problem that it might seem. I was recently in that area with an idea that might help, but gave up on it and will have to approach it differently. https://developer.blender.org/D8993
@Harley I see; thank you Harley. Yes, having more options is always best; not everyone will be using my screen layout or scaling. If the compact UI doesn't work at this time, that's totally fine. I'm sure you and your team will find a fantastic solution. :-)
Added subscriber: @JulianEisel
As a note, I don't think I even noticed the order change when reviewing the status bar changes. After all that's just a moving a single line within a bunch of other changes, and we were close to the BCon2 deadline so I rushed to the typically more critical bits.
From my side +1 on moving reports back to the center.
It actually made a lot of sense that at exact moment, when the status bar no longer had any scene stats. But the order should have been restored when the stats were added back in later. I just didn't think of it.
I can make a patch that restores it, references this bug, and explains it all. In about 6-8 hours from now.
Awesome, thank you, Harley! That is very much appreciated.
Patch posted here: https://developer.blender.org/D9118
Fantastic; looking forward to using this! Now if only I was familiar with how to build Blender from source-- but I guess I will wait for this patch to trickle into one of the daily builds. :-) Great work, Harley!
This issue was referenced by
5e2a60a003
Changed status from 'Confirmed' to: 'Resolved'