Status Bar - Crucial Updates Appear Offscreen #81171

Closed
opened 2020-09-25 16:34:01 +02:00 by Adam Janz · 21 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29
Worked: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: 353e5bd749

Short description of error
Crucial status updates such as "Removed x vertice(s)" or "Version 6100 unsupported, must be 7100 or later" now appear offscreen at the far right of the status bar, requiring the user to manually pan the info to the left to be able to see what the message was before it disappears. In Blender 2.83.3, these important messages appeared in the center of the status bar (where they logically should be) and were clearly visible. Please see GIF animation below:

Blender_2.90.0_StatusBar_Issue.gif

Exact steps for others to reproduce the error

  1. From Edit > Preferences > Interface, set "Resolution Scale" to 1.6, and line width to Thick. My monitor resolution is 2560 x 1440 and Microsoft Windows has its display scaling is set to Medium, 125%.
  2. Open the default scene in Blender 2.90.0 and enable all 4 options in the Status Bar: Scene Statistics, System Memory, Video Memory, and Blender Version.
  3. Subdivide the default cube 20 times.
  4. Enter edit mode and hit Shift-D to duplicate the cube, then right click to cancel, leaving all the duplicated vertices in place.
  5. "A" to select all, then Alt-M > Merge by Distance.
  6. Notice the Status update "Removed 2648 Vertices" appears offscreen. Only the first 5 letters of the word "Removed" is visible. As shown in the attached GIF, larger scenes with even more objects and higher poly counts result in the image being completely offscreen, with no portion visible.

This is the main and most important issue with this bug. However, I have also noticed that in larger scenes, depending on the length of your collection names and object names, general info in the status bar will also get pushed offscreen, even when there is still enough space available to show everything. As shown in the full-width screenshot below, there is extra wasted space between the shortcut "tooltips" that could be used to display the info on the right.

image.png

Thanks so much for looking into these issues.

Best regards,
Adam Janz

**System Information** Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66 **Blender Version** Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: `0330d1af29` Worked: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: `353e5bd749` **Short description of error** Crucial status updates such as "Removed x vertice(s)" or "Version 6100 unsupported, must be 7100 or later" now appear offscreen at the far right of the status bar, requiring the user to manually pan the info to the left to be able to see what the message was before it disappears. **In Blender 2.83.3, these important messages appeared in the center of the status bar (where they logically should be) and were clearly visible.** Please see GIF animation below: ![Blender_2.90.0_StatusBar_Issue.gif](https://archive.blender.org/developer/F8920299/Blender_2.90.0_StatusBar_Issue.gif) **Exact steps for others to reproduce the error** 1. From Edit > Preferences > Interface, set "Resolution Scale" to 1.6, and line width to Thick. My monitor resolution is 2560 x 1440 and Microsoft Windows has its display scaling is set to Medium, 125%. 2. Open the default scene in Blender 2.90.0 and enable all 4 options in the Status Bar: Scene Statistics, System Memory, Video Memory, and Blender Version. 3. Subdivide the default cube 20 times. 4. Enter edit mode and hit Shift-D to duplicate the cube, then right click to cancel, leaving all the duplicated vertices in place. 5. "A" to select all, then Alt-M > Merge by Distance. 6. Notice the Status update "Removed 2648 Vertices" appears offscreen. Only the first 5 letters of the word "Removed" is visible. As shown in the attached GIF, larger scenes with even more objects and higher poly counts result in the image being completely offscreen, with no portion visible. This is the main and most important issue with this bug. However, I have also noticed that in larger scenes, depending on the length of your collection names and object names, general info in the status bar will also get pushed offscreen, **even when there is still enough space available to show everything**. As shown in the full-width screenshot below, there is extra wasted space between the shortcut "tooltips" that could be used to display the info on the right. ![image.png](https://archive.blender.org/developer/F8920392/image.png) Thanks so much for looking into these issues. Best regards, Adam Janz
Author

Added subscriber: @AdamJanz

Added subscriber: @AdamJanz

#80317 was marked as duplicate of this issue

#80317 was marked as duplicate of this issue
Author

I should note that the second and less important issue could very easily be remedied by first removing the wasted screen space and simply adding a pipe character "|" between each tooltip, even as you already have for divisions between scene statistics on the status bar. Please see images below to see the huge difference. As for the first and most important issue (updates appearing offscreen), this can be rectified by reverting to whatever code Blender 2.83.3 was using here, so the updates can appear front and center on the status bar where they should be. Thanks again to the devs for all your diligent work - it is greatly appreciated!

  • Adam Janz

Status Bar_wasted space.png

Status Bar_compact space with Pipe Character.png

I should note that the second and less important issue could very easily be remedied by first removing the wasted screen space and simply adding a pipe character "|" between each tooltip, even as you already have for divisions between scene statistics on the status bar. **Please see images below to see the huge difference.** As for the first and most important issue (updates appearing offscreen), this can be rectified by reverting to whatever code Blender 2.83.3 was using here, so the updates can appear front and center on the status bar where they should be. Thanks again to the devs for all your diligent work - it is greatly appreciated! - Adam Janz ![Status Bar_wasted space.png](https://archive.blender.org/developer/F8920471/Status_Bar_wasted_space.png) ![Status Bar_compact space with Pipe Character.png](https://archive.blender.org/developer/F8920473/Status_Bar_compact_space_with_Pipe_Character.png)

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

This problem has already been reported in #80317, but it was waiting for confirmation.
I didn't know it works in 2.83.3. So I'm confirming this one and I'll close the other as a duplicate.

This problem has already been reported in #80317, but it was waiting for confirmation. I didn't know it works in 2.83.3. So I'm confirming this one and I'll close the other as a duplicate.

Added subscriber: @E.Meurat

Added subscriber: @E.Meurat
Author

@mano-wii Thank you so much, Germano for looking into this.

@mano-wii Thank you so much, Germano for looking into this.
Member

Added subscriber: @Harley

Added subscriber: @Harley
Member

I'm the one who swapped the order (just following UI Team decisions), but agree it should be changed back. But first a background on why it was changed...

The information in the status bar used to be shown in three sections like this:

[ KeyInfo    |    Alerts Progressbar    |    Misc ]

It was changed to how it is now, with two sections, like this:

[ KeyInfo        |        Misc Alerts Progressbar ]

It was changed because at that time it was expected that Misc would no longer include scene statistics, having been moved to a new 3DView overlay. In fact it was William's hope that the right corner of the statusbar would show nothing by default, and at most would contain the version string.

With less information in that area, it meant that Alerts and the progress bar would then have an anchored and predictable location, always right at the bottom-right corner. The fact that the addition of either would temporarily push the other (short amount of) text over was considered a feature as it would give more attention to these temporary items. So the right corner might just show "2.91" most of the time, but then would slide over to show some alert or to add a progress bar.

But with scene statistics being added back into that area as an option, the current arrangement doesn't work well, especially with larger UI scale or smaller window sizes. Items overflow to the right and therefore hide Alerts and Progressbar.

It is possible that the best solution is to back to how it was before, with three sections, but also possible that some other combination might work better, like this:

[ KeyInfo        |        Alerts Misc Progressbar ]

or

[ KeyInfo        |        Alerts Progressbar Misc ]

Either way gives more space for KeyInfo but still gives prominence to Alerts when needed.

I'm the one who swapped the order (just following UI Team decisions), but agree it should be changed back. But first a background on why it was changed... The information in the status bar used to be shown in **three** sections like this: ``` [ KeyInfo | Alerts Progressbar | Misc ] ``` It was changed to how it is now, with **two** sections, like this: ``` [ KeyInfo | Misc Alerts Progressbar ] ``` It was changed because *at that time* it was expected that Misc would no longer include scene statistics, having been *moved* to a new 3DView overlay. In fact it was William's hope that the right corner of the statusbar would show *nothing* by default, and at most would contain the version string. With less information in that area, it meant that Alerts and the progress bar would then have an **anchored and predictable** location, always right at the bottom-right corner. The fact that the addition of either would temporarily push the other (short amount of) text over was considered a **feature** as it would give more attention to these temporary items. So the right corner might just show "2.91" most of the time, but then would slide over to show some alert or to add a progress bar. But with scene statistics being added back into that area as an option, the current arrangement doesn't work well, especially with larger UI scale or smaller window sizes. Items overflow to the right and therefore hide Alerts and Progressbar. It is possible that the best solution is to back to how it was before, with three sections, but also *possible* that some other combination might work better, like this: ``` [ KeyInfo | Alerts Misc Progressbar ] ``` or ``` [ KeyInfo | Alerts Progressbar Misc ] ``` Either way gives more space for KeyInfo but still gives prominence to Alerts when needed.
Author

@Harley Thanks Harley for the explanation! For me, using scene statistics as a 3D View overlay is not an option. I tried it and personally found it too distracting since it is vertically arranged and overlaps a lot of my screen real-estate (I typically work with a UV Editor and Shader Editor window open at all times, so the 3D view is limited to a smaller center screen). Probably reverting to the 2.83.3 three-section tried-and-true layout would be best. But if possible, it would be great to also remove excess space between the tooltips, as shown in my "Compact" mockup image above, for optimum usability. Thank you so much for all your great work! You and your team are doing an incredible job with Blender 2.9.

Best regards,
Adam Janz

@Harley Thanks Harley for the explanation! For me, using scene statistics as a 3D View overlay is not an option. I tried it and personally found it too distracting since it is vertically arranged and overlaps a lot of my screen real-estate (I typically work with a UV Editor and Shader Editor window open at all times, so the 3D view is limited to a smaller center screen). Probably reverting to the 2.83.3 three-section tried-and-true layout would be best. But if possible, it would be great to also remove excess space between the tooltips, as shown in my "Compact" mockup image above, for optimum usability. Thank you so much for all your great work! You and your team are doing an incredible job with Blender 2.9. Best regards, Adam Janz
Member

@AdamJanz - ...using scene statistics as a 3D View overlay is not an option.

For sure. I am glad it is an option in both places now. Although ideally the two them might diverge slightly, as in statusbar would continue to show scene-wide statistics while the overlay would show local statistics. Obviously near the same if you are not in local view. Details here: https://developer.blender.org/D8883

Probably reverting to the 2.83.3 three-section tried-and-true layout would be best.

the other members of the UI team will be taking a look at this, but obviously everyone is busy (because of where we are in the release schedule) so no guarantees.

remove excess space between the tooltips, as shown in my "Compact" mockup image above, for optimum usability.

That currently isn't an option because of limitations in our layout system, and is a larger problem that it might seem. I was recently in that area with an idea that might help, but gave up on it and will have to approach it differently. https://developer.blender.org/D8993

> @AdamJanz - ...using scene statistics as a 3D View overlay is not an option. For sure. I am glad it is an option in both places now. Although ideally the two them might diverge slightly, as in statusbar would continue to show scene-wide statistics while the overlay would show local statistics. Obviously near the same if you are not in local view. Details here: https://developer.blender.org/D8883 > Probably reverting to the 2.83.3 three-section tried-and-true layout would be best. the other members of the UI team will be taking a look at this, but obviously everyone is busy (because of where we are in the release schedule) so no guarantees. > remove excess space between the tooltips, as shown in my "Compact" mockup image above, for optimum usability. That currently isn't an option because of limitations in our layout system, and is a larger problem that it might seem. I was recently in that area with an idea that might help, but gave up on it and will have to approach it differently. https://developer.blender.org/D8993
Author

@Harley I see; thank you Harley. Yes, having more options is always best; not everyone will be using my screen layout or scaling. If the compact UI doesn't work at this time, that's totally fine. I'm sure you and your team will find a fantastic solution. :-)

@Harley I see; thank you Harley. Yes, having more options is always best; not everyone will be using my screen layout or scaling. If the compact UI doesn't work at this time, that's totally fine. I'm sure you and your team will find a fantastic solution. :-)
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

As a note, I don't think I even noticed the order change when reviewing the status bar changes. After all that's just a moving a single line within a bunch of other changes, and we were close to the BCon2 deadline so I rushed to the typically more critical bits.

From my side +1 on moving reports back to the center.

As a note, I don't think I even noticed the order change when reviewing the status bar changes. After all that's just a moving a single line within a bunch of other changes, and we were close to the BCon2 deadline so I rushed to the typically more critical bits. From my side +1 on moving reports back to the center.
Harley Acheson self-assigned this 2020-10-05 19:59:15 +02:00
Member

@JulianEisel - As a note, I don't think I even noticed the order change when reviewing the status bar changes...

It actually made a lot of sense that at exact moment, when the status bar no longer had any scene stats. But the order should have been restored when the stats were added back in later. I just didn't think of it.

From my side +1 on moving reports back to the center.

I can make a patch that restores it, references this bug, and explains it all. In about 6-8 hours from now.

> @JulianEisel - As a note, I don't think I even noticed the order change when reviewing the status bar changes... It actually made a lot of sense that at exact moment, when the status bar no longer had any scene stats. But the order should have been restored when the stats were added back in later. I just didn't think of it. > From my side +1 on moving reports back to the center. I can make a patch that restores it, references this bug, and explains it all. In about 6-8 hours from now.
Author

@Harley I can make a patch that restores it...

Awesome, thank you, Harley! That is very much appreciated.

> @Harley I can make a patch that restores it... Awesome, thank you, Harley! That is very much appreciated.
Member
Patch posted here: https://developer.blender.org/D9118
Author

Fantastic; looking forward to using this! Now if only I was familiar with how to build Blender from source-- but I guess I will wait for this patch to trickle into one of the daily builds. :-) Great work, Harley!

Fantastic; looking forward to using this! Now if only I was familiar with how to build Blender from source-- but I guess I will wait for this patch to trickle into one of the daily builds. :-) Great work, Harley!

This issue was referenced by 5e2a60a003

This issue was referenced by 5e2a60a0034dc7543c868328cf971c442a0b33fb
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#81171
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