EEVEE crash when keyframing integer properties on modifiers with motion blur enabled #81193
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Reference: blender/blender#81193
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits, Windows-10-10.0.19041.630-SP0 64 Bits
Graphics card: GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38, GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: Bisecting points to
879ed5a165
Worked: Before
879ed5a165
Short description of error
While rendering with Eevee's motion blur enabled, a crash occurs when an integer property on a modifier is keyframed so that a step occurs a fraction of a frame later.
Exact steps for others to reproduce the error
NOTE: Heisenbug: It doesn’t appear when using a debug build.
Create a cube and attach an Array modifier to it.
Add keyframes to the Count property so that it is 1 on frame 1, and 5 on frame 39. This should result in the count value transitioning from 2 to 3 on frame 15.25 in the graph editor.
Attempt to render frame 14-16 with motion blur enabled by pressing
Ctrl-F12
. A crash should result.Following the same steps with the Screw modifier's Iterations property results in the same crash, so it's not just an Array problem.
Workaround
Using Sample Keyframes on the animation curve prevents crashing, but obviously isn't ideal if the curve needs to be edited later.
This is my first time reporting a bug, so I hope this makes sense. Thanks for reading!
EeveeMotionBlurCrash1.blend
Added subscriber: @timjvtx
#81740 was marked as duplicate of this issue
#83371 was marked as duplicate of this issue
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
I can not reproduce crash. Does this happen when you click on File > Defaults > Load Factory Settings?
Run Blender with blender_debug_log.cmd and upload created files after crash.
Yes, it happens with default factory settings. However, I dug out my laptop and copied over the same build, and things seem to work fine on there. I've attached the debug files for both.
Desktop (crashed)
desktop_blender_system_info.txt
desktop_blender_debug_output.txt
desktop_blender.crash.txt
Laptop (didn't crash)
laptop_blender_debug_output.txt
laptop_blender_system_info.txt
Changed status from 'Needs User Info' to: 'Needs Triage'
from
desktop_blender.crash.txt
file it looks like crash in GPU driver. So please update drivers if possible.Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Also cannot reproduce this.
@timjvtx: did you have any luck upgrading drivers?
Could you also check if this is still a problem in a fresh build from https://builder.blender.org/download/?
Sorry for not following up sooner. I'm currently running the latest Nvidia studio driver (version 456.71, 10/20/2020), and the crash still happens on today's build of 2.91. The only difference is that the debug log doesn't show the error anymore (pasted below). I was able to reproduce the crash on another PC that also has an RTX 2060, so maybe it's a quirk of that specific card. Probably not worth worrying about if that's the case.
I1027 15:30:28.558326 4776 blender_python.cpp:194] Debug flags initialized to:
CPU flags:
CUDA flags:
OptiX flags:
OpenCL flags:
I1027 15:30:28.619345 4776 device_opencl.cpp:48] CLEW initialization succeeded.
I1027 15:30:28.637349 4776 device_cuda.cpp:41] CUEW initialization succeeded
I1027 15:30:28.637349 4776 device_cuda.cpp:43] Found precompiled kernels
Changed status from 'Needs User Info' to: 'Archived'
This really seems to be GPU related bug, and it may be resolved in future driver versions.
Unfortunately nvidia doesn't have bugtracker so this may take long time to be fixed.
So I will close this report. Thanks for reporting though.
Added subscriber: @TarasKotulskyi
Windows 10
GTX 1070 & GTX 1060
Blender 2.92.0
Latest drivers (457.30 Studio)
I have the same crash issue with animated array integer and enabled motion blur in EEVEE.
Added subscribers: @fclem, @EAW
Changed status from 'Archived' to: 'Confirmed'
Thank you @timjvtx for that information, it was quite helpful at narrowing down the responsible commit.
@fclem bisecting points to
879ed5a165
. As @lichtwerk and @iss are not able to reproduce, I am guessing this is a NVIDIA on Windows only issue, affecting drivers from 391.35 to 457.30, aka every Blender supported NVIDIA GPU.Following #82808's lead, I'll set the preliminary priority to High, and tag 2.92.
Added subscriber: @Chris-Bell
Eevee crash when keyframing integer properties on modifiers with motion blur enabledto EEVEE crash when keyframing integer properties on modifiers with motion blur enabledJust noticed @Chris-Bell has a ATI Radeon RX580, so it doesn't look like it is just NVIDIA cards.
@Chris-Bell what driver do are you using?
I tested the file from #82808 at the same time as this one and #83371. While the same commit is responsible for crashing on my machine, #82808's file is too complex, with no keyframed arrays that I can see, for me to comfortably merge the reports.
I'm using the stable release of Adrenalin 2020, version 20.9.1
Added subscribers: @mingoo, @HooglyBoogly
This issue was referenced by
38bb263422
Changed status from 'Confirmed' to: 'Resolved'