Blender 2.9.1 can't run in headless mode (Steam) #81196

Closed
opened 2020-09-26 09:04:29 +02:00 by Pierre Schiller · 6 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06

Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: 3e85bb34d0
Worked: (newest version of Blender that worked as expected)

Short description of error
When Blender is accessed in the Steam folder to render headlessly, it crashes.blender.crash.txt

Exact steps for others to reproduce the error
Following this video to run headless render from the regular Blender install, it works: https://youtu.be/aMIjcwb2bt4?t=132
But doing it on 2.90.1 in Steam, windows returns this (see error screen from Windows power shell) error.jpg
The full pathway I am trying to access is this:
E:\0_Trabajos_Actuales\Broken Hearted Youngsters\10_Blend_Files\SCN16\SCN016_v01.blend
Notice "Broken Hearted...." doesn't contain underscores for the character's chain string path, and the CATS plugin from the error.txt file has been switched off, after this report.
Still, Blender will not render from Steam default's location.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06 **Blender Version** Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: `3e85bb34d0` Worked: (newest version of Blender that worked as expected) **Short description of error** When Blender is accessed in the Steam folder to render headlessly, it crashes.[blender.crash.txt](https://archive.blender.org/developer/F8923749/blender.crash.txt) **Exact steps for others to reproduce the error** Following this video to run headless render from the regular Blender install, it works: https://youtu.be/aMIjcwb2bt4?t=132 But doing it on 2.90.1 in Steam, windows returns this (see error screen from Windows power shell) ![error.jpg](https://archive.blender.org/developer/F8923762/error.jpg) The full pathway I am trying to access is this: E:\0_Trabajos_Actuales\Broken Hearted Youngsters\10_Blend_Files\SCN16\SCN016_v01.blend Notice "Broken Hearted...." doesn't contain underscores for the character's chain string path, and the CATS plugin from the error.txt file has been switched off, after this report. Still, Blender will not render from Steam default's location.

Added subscriber: @PierreSchiller

Added subscriber: @PierreSchiller
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Added subscriber: @EAW

Added subscriber: @EAW
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Did you put quotation marks around the path?

Did you put quotation marks around the path?

Thank you for your help Evan. I used quotation marks, and it finds the file, starts to render.
I also rendered to the top level of the project's folder. So far it is rendering normally (past 10 frames).
I also found out that Blender had a problem with a linked rig and crashed.
Additionally Blender did not like to render this nomenclature "SCN017_V01_####" for some reason. I changed the output path render name to something
like "RENDER###.png" and so far it has been rendering in EEVEE HEADLESSLY without a problem.
I also used a regular CMD windows instead of the powershell windows. I will report novelties when the 600 frame animation is finished.
Thanks!

Thank you for your help Evan. I used quotation marks, and it finds the file, starts to render. I also rendered to the top level of the project's folder. So far it is rendering normally (past 10 frames). I also found out that Blender had a problem with a linked rig and crashed. Additionally Blender did not like to render this nomenclature "SCN017_V01_####" for some reason. I changed the output path render name to something like "RENDER###.png" and so far it has been rendering in EEVEE HEADLESSLY without a problem. I also used a regular CMD windows instead of the powershell windows. I will report novelties when the 600 frame animation is finished. Thanks!
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Ankit Meel self-assigned this 2020-10-07 09:32:37 +02:00
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Reference: blender/blender#81196
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