Viewport render better than final render #81261
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Reference: blender/blender#81261
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13587 Core Profile Context 20.2.2 26.20.15019.19000
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash:
0330d1af29
Worked: (newest version of Blender that worked as expected)
tested in 2.90 and 2.91 Alpha
Short description of error
The viewport render handles shadows much better than the final render.
viewport, no denoise:
Render, no denoise (there are quite big black spots in shadows):
Exact steps for others to reproduce the error
#81261.blend
Triaging notes:
This issue exists only when Adaptive sampling is enabled and Min Light Bounces is 0
Added subscriber: @Julian-4
Added subscriber: @Diogo_Valadares
at first I thought this would be caused by the resolution that you where using in render but even after increasing the resolution it still gets a really bad denoising.
the next renders were made with the same sample count and close enough resolutions, the floor had a solidify modifier that is only activated on render, so I deactivated totally it to have the exact same situation for both(If I did not miss anything else)
viewport, denoise
Render. denoise
So I decided to render them without the denoiser, and to my surprise the render one is not only different, its worse, notice how it has some Big black spots intead of a more even noise.
viewport, no denoise:
Render, no denoise:
So the problem is not the denoiser, its something else, so I tried to deactivate adaptative sampling and here is the render result with denoising
If the documentation is right this was not supposed to have such noticeable difference with denoising
https://docs.blender.org/manual/en/dev/render/cycles/render_settings/sampling.html
it looks like it just glitched in that specific area.
by the way, may be related to the bug, your portal light is pointing to the outside, I guess it should point inside the room, even with adaptative sampling ON the bug does not happen when its turned to the right side
Oh yes I forgot the solidify modifier in this file but I tried it without and it didnt change anything.
I tested with and without portal and I had no difference. So should it always point inside the room? I saw tutorials where the portal points inside and sometimes outside so I thought it doesnt matter.
So adaptive sampling fixed it?
I had a computer monitor in this scene too and the reflection on the screen were also a bit glitchy. I could show you later if it helps.
Added subscriber: @bent
I think what caused it was probably the adaptative sampling only, and since that looks like an area where it should be using more samples and not the other way around, it may be an actual bug, tho I can't confirm it.
Added subscriber: @Alaska
Sounds like this report is a combination of #75618 (Cycles adaptive sampling gives noisy denoising shadow pass) and #79190 (Cycles PMJ adaptive sampling working poorly with many bounces)
Even with 20000 Samples I have these black spots. What worked for me was to delete the window. But I will test it with this portal thing and adaptive sampling.
Added subscriber: @iss
I can confirm this, To me this doesn't look like #75618, because those were spots where no rays were cast to. Here I can see suspiciously black spots, but only in diffuse indirect pass so it may have common cause perhaps.
Clearing render region did not help in my case.
What did help was to increase Min Light Bounces to 2. Perhaps this is somehow different in viewport render?
Viewport denoise better than final denoiseto Viewport render better than final renderChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @brecht
Changed status from 'Confirmed' to: 'Archived'
When adaptive sampling is unable to detect the noise early enough, that leads to structured artifacts. The solution then is to increase the minimum number of samples.
While we will work on improving adaptive sampling to reduce the cases where this happens. This interaction between denoising and adaptive sampling is not a bug, but an indication we can improve our adaptive sampling algorithms further.
Adaptive sampling improvements are tracked in #74581 (Cycles: adaptive sampling improvements).