Motion blur causes blender to crash while rendering on Eevee #81360

Closed
opened 2020-10-01 21:07:08 +02:00 by Parsa Ravanbod · 2 comments

System Information
ASUS m570dd
Operating system: Windows 10 64 bit
Graphics card: NVIDIA GeForce GTX 1050 (4gb dedicated)
CPU : Amd Ryzen 7 3700U with Radeon Vega Mobile gfx
RAM : 8gb

Short description of error
There is no error. Blender just crashes with no error.

Ok so here is what happened : I was working on a project for 2 days. It had around 3500 frames to render so i let it render at night while im asleep. last night while it was rendering someone saw the pc and thought i forgot to shut it down so they shut it down while it was rendering. Luckily, I was rendering the animation in Pictures so i could avoid accidents like this and continue rendering from where it was last, which in this case was frame 552. So today I fixed every problem that was caused by this accident and decided to let the rendering continue. I put the starting frame on 553 and press render animation. Suddenly blender completely crashes without any report or error. It just closes. Tried some stuff to figure out what the problem is and learned that the only thing that is causing this problem is the motion blur. when ever i turn it off the rendering works perfectly fine. another interesting thing here is that the rest of the rendering works with motion blur which basically means the whole problem is with this single frame. I tried rendering the frame 554 and some more and they all worked fine. the only frame that makes blender crash is 553. I checked the tasks with people with similar issues but none of the solutions there helped me.

Extra Info:
Blender version and build : 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: 3e85bb34d0, type: Release
build date: 2020-09-23, 07:06:58
Rendering Engine : Evee
Rendering Resolution : 1400 x 1080
Render samples : 40

Edit : Ok so I learned that There is a error but it appears only for a fraction of a second or so. I managed to use debugging to save its log and here it is :
I100:08:33.406250 10640 blender_python.cpp:194] Debug flags initialized to:
CPU flags:

AVX2       : True
AVX        : True
SSE4.1     : True
SSE3       : True
SSE2       : True
BVH layout : EMBREE
Split      : False

CUDA flags:

Adaptive Compile : False

OptiX flags:

CUDA streams : 1

OpenCL flags:

Device type    : ALL
Debug          : False
Memory limit   : 0

I1002 20:08:33.740955 10640 device_opencl.cpp:48] CLEW initialization succeeded.
I1002 20:08:33.816380 10640 device_cuda.cpp:41] CUEW initialization succeeded
I1002 20:08:33.835388 10640 device_cuda.cpp:43] Found precompiled kernels
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF8C3F73DC0
Module : nvoglv64.dll
Thread : 00001d3c
Switching to fully guarded memory allocator.
Blender 2.90.1
Build: 2020-09-23 07:06:58 Windows Release
argv- [x] = D:\Steam\steamapps\common\Blender\blender
argv- [x] = --debug
argv- [x] = --debug-cycles
argv- [x] = --python-expr
argv- [x] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\ADMINI~1\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.90\config\userpref.blend
read file

Version 280 sub 39 date unknown hash unknown

found bundled python: D:\Steam\steamapps\common\Blender\2.90\python
Read blend: C:\Users\Administrator\Documents\Alleyways.blend
read file C:\Users\Administrator\Documents\Alleyways.blend

Version 290 sub 8 date 2020-09-23 06:43 hash 3e85bb34d0d7

Writing: C:\Users\ADMINI~1\AppData\Local\Temp\Alleyways.crash.txt

So the error is EXCEPTION_ACCESS_VIOLATION

Update : So I just realized that the problem persists with certain frames of the animation. every 10 frames or so blender crashes and if u want to continue rendering you have to turn off motion blur for that 1 single frame every time. so yeah the problem only occurs in certain frames for some reason.

**System Information** ASUS m570dd Operating system: Windows 10 64 bit Graphics card: NVIDIA GeForce GTX 1050 (4gb dedicated) CPU : Amd Ryzen 7 3700U with Radeon Vega Mobile gfx RAM : 8gb **Short description of error** There is no error. Blender just crashes with no error. Ok so here is what happened : I was working on a project for 2 days. It had around 3500 frames to render so i let it render at night while im asleep. last night while it was rendering someone saw the pc and thought i forgot to shut it down so they shut it down while it was rendering. Luckily, I was rendering the animation in Pictures so i could avoid accidents like this and continue rendering from where it was last, which in this case was frame 552. So today I fixed every problem that was caused by this accident and decided to let the rendering continue. I put the starting frame on 553 and press render animation. Suddenly blender completely crashes without any report or error. It just closes. Tried some stuff to figure out what the problem is and learned that the only thing that is causing this problem is the motion blur. when ever i turn it off the rendering works perfectly fine. another interesting thing here is that the rest of the rendering works with motion blur which basically means the whole problem is with this single frame. I tried rendering the frame 554 and some more and they all worked fine. the only frame that makes blender crash is 553. I checked the tasks with people with similar issues but none of the solutions there helped me. Extra Info: Blender version and build : 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: 3e85bb34d0d7, type: Release build date: 2020-09-23, 07:06:58 Rendering Engine : Evee Rendering Resolution : 1400 x 1080 Render samples : 40 Edit : Ok so I learned that There is a error but it appears only for a fraction of a second or so. I managed to use debugging to save its log and here it is : I100:08:33.406250 10640 blender_python.cpp:194] Debug flags initialized to: CPU flags: ``` AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : EMBREE Split : False ``` CUDA flags: ``` Adaptive Compile : False ``` OptiX flags: ``` CUDA streams : 1 ``` OpenCL flags: ``` Device type : ALL Debug : False Memory limit : 0 ``` I1002 20:08:33.740955 10640 device_opencl.cpp:48] CLEW initialization succeeded. I1002 20:08:33.816380 10640 device_cuda.cpp:41] CUEW initialization succeeded I1002 20:08:33.835388 10640 device_cuda.cpp:43] Found precompiled kernels **Error : EXCEPTION_ACCESS_VIOLATION** Address : 0x00007FF8C3F73DC0 Module : nvoglv64.dll Thread : 00001d3c Switching to fully guarded memory allocator. Blender 2.90.1 Build: 2020-09-23 07:06:58 Windows Release argv- [x] = D:\Steam\steamapps\common\Blender\\blender argv- [x] = --debug argv- [x] = --debug-cycles argv- [x] = --python-expr argv- [x] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\ADMINI~1\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.90\config\userpref.blend read file ``` Version 280 sub 39 date unknown hash unknown ``` found bundled python: D:\Steam\steamapps\common\Blender\2.90\python Read blend: C:\Users\Administrator\Documents\Alleyways.blend read file C:\Users\Administrator\Documents\Alleyways.blend ``` Version 290 sub 8 date 2020-09-23 06:43 hash 3e85bb34d0d7 ``` Writing: C:\Users\ADMINI~1\AppData\Local\Temp\Alleyways.crash.txt So the error is **EXCEPTION_ACCESS_VIOLATION** Update : So I just realized that the problem persists with certain frames of the animation. every 10 frames or so blender crashes and if u want to continue rendering you have to turn off motion blur for that 1 single frame every time. so yeah the problem only occurs in certain frames for some reason.
Author

Added subscriber: @Parsa-Ravanbod

Added subscriber: @Parsa-Ravanbod
Parsa Ravanbod changed title from Motion blur causes blender to crash while rendering to Motion blur causes blender to crash while rendering on Eevee 2020-10-03 06:34:50 +02:00
Author

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
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Reference: blender/blender#81360
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