Crashing in Render View (across 3 screens) #81456
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Reference: blender/blender#81456
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System Information
Operating system: Win 10, i9-9900 3.6Ghz,
Graphics card: NVidia 2070 running 3 screens desktop
Blender Version
Broken: 2.90.1
Worked: 2.83
Short description of error
I use Blender across 3 screens... 1 big desktop;
So... When I switch to RENDER VIEW in that middle area, Blender crashes. Pretty consistent, even with medium/low poly works.
It did NOT behave this way in 2.83, and was more stable. Rarely crashed, regardless of high poly works.
Exact steps for others to reproduce the error
As above, I model in Solid mode, then switch to RENDER VIEW to produce the crash.
Besides that, Blender 2.9+ is awesome!
Added subscriber: @EndlessGraphics
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Needs User Info'
Is this Cycles or EEVEE? If Cycles, CPU, CUDA, or Optix? If Cycles, Are you using viewport denoising, and if so, is it set to Optix?
Dear Evan,
I confess I'm an idiot with the settings...
However yes, this is for CYCLES.
Then I did check your question settings and I changed my Preferences to Optix with Viewport Denoising on Optix.
It seems to crash less, but I need more time to test various models.
Thank you again for your time.
C
Added subscriber: @ankitm
Tun Blender via blender_debug_gpu.cmd and when it crashes, you'll find debug log, system info, and crash report text files. please upload them.
https://docs.blender.org/manual/en/dev/troubleshooting/crash.html
Added subscriber: @rjg
@EndlessGraphics Is this issue still occurring? If yes, please provide the information @ankitm requested and also test if it happens in 2.91 and 2.92 .
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.