Poor playback performance with large float images in the animation-player #81751

Closed
opened 2020-10-16 02:03:05 +02:00 by Arken · 19 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-07 21:43, hash: d8fcd8a316

Short description of error
Just wanted to report very slow playback performance with Tiff files. That is when rendering an animation in Tiff file format and going to Render > View Animation.
Playback is about 10 fps with a GTX 1660 Ti and Ryzen 2700X. GPU utilization is 10%. The same files play flawlessly in other NLE's like DaVinci Resolve 16 with 7% GPU utilization.
Resolution DCI 2K Cinemascope 2048x858px
Haven't tested with other file formats.

I have provided a .blend file for testing.

Jelly Jery - Cycles 256 samples Intel denoised.mov

Jelly Jery.blend

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-07 21:43, hash: `d8fcd8a316` **Short description of error** Just wanted to report very slow playback performance with Tiff files. That is when rendering an animation in Tiff file format and going to Render > View Animation. Playback is about 10 fps with a GTX 1660 Ti and Ryzen 2700X. GPU utilization is 10%. The same files play flawlessly in other NLE's like DaVinci Resolve 16 with 7% GPU utilization. Resolution DCI 2K Cinemascope 2048x858px Haven't tested with other file formats. I have provided a .blend file for testing. [Jelly Jery - Cycles 256 samples Intel denoised.mov](https://archive.blender.org/developer/F8996763/Jelly_Jery_-_Cycles_256_samples_Intel_denoised.mov) [Jelly Jery.blend](https://archive.blender.org/developer/F8996766/Jelly_Jery.blend)
Author

Added subscriber: @Arken

Added subscriber: @Arken

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Can you provide the video in tiff format?
So we can test without having to render the animation.

Can you provide the video in tiff format? So we can test without having to render the animation.
Author

Yeah, here you go.

jerry-the-jelly.zip

Yeah, here you go. [jerry-the-jelly.zip](https://archive.blender.org/developer/F9005735/jerry-the-jelly.zip)

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Comparing performance of internal minimalistic player with complex NLE is not quite fair. I can play animation in desired 24fps though, so there may be some valid issue, but I don't know if this will be bug in Blender.

Is playback slow even if you let animation loop over? When it loops it plays images from RAM so there shouldn't be any bottlenecks associated with reading file.
Click on Window > Toggle System Console, then on Render > View Animation and paste output here. it should read something like

Executing command:
  'C:\Blender-git\b1\bin\Release\blender.exe' -a -f 24 1.0 -s 1 -e 50 -j 1 'C:\Users\John\Desktop\work\bugs\xxx\0001.tif'

Also please update GPU driver and try this with latest build from https://builder.blender.org/download/

Comparing performance of internal minimalistic player with complex NLE is not quite fair. I can play animation in desired 24fps though, so there may be some valid issue, but I don't know if this will be bug in Blender. Is playback slow even if you let animation loop over? When it loops it plays images from RAM so there shouldn't be any bottlenecks associated with reading file. Click on Window > Toggle System Console, then on Render > View Animation and paste output here. it should read something like ``` Executing command: 'C:\Blender-git\b1\bin\Release\blender.exe' -a -f 24 1.0 -s 1 -e 50 -j 1 'C:\Users\John\Desktop\work\bugs\xxx\0001.tif' ``` Also please update GPU driver and try this with latest build from https://builder.blender.org/download/

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Germano Cavalcante self-assigned this 2020-10-30 03:58:37 +01:00

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
Author

For the record the performance is still bad even when it loops.

Executing command:

'F:\blender-2.91.0-8b806c86e12e-windows64\blender.exe' -a -f 24 1.0 -s 1 -e 155 -j 1 'F:\3D\jelly jerry\jerry-the-jelly0001.tif'

And I tested with the latest Nvidia Studio driver 456.71 and Blender build

Also I don't know why you guys close these reports so soon and mark them invalid, when the're valid. I don't have the time to do 15 different tests in a week. I have a job and a life. Keep them in a backlog at least.

For the record the performance is still bad even when it loops. Executing command: ``` 'F:\blender-2.91.0-8b806c86e12e-windows64\blender.exe' -a -f 24 1.0 -s 1 -e 155 -j 1 'F:\3D\jelly jerry\jerry-the-jelly0001.tif' ``` And I tested with the latest Nvidia Studio driver 456.71 and Blender build Also I don't know why you guys close these reports so soon and mark them invalid, when the're valid. I don't have the time to do 15 different tests in a week. I have a job and a life. Keep them in a backlog at least.

In #81751#1045343, @Arken wrote:
For the record the performance is still bad even when it loops.

I think there is slim chance, but perhaps this can be same issue as #82259.
Can you check if this is issue in blender 2.90? if 2.90 works OK, can you check what is performance of empty sequencer in 2.90 / 2.91?

Also I don't know why you guys close these reports so soon and mark them invalid, when the're valid. I don't have the time to do 15 different tests in a week. I have a job and a life. Keep them in a backlog at least.

With growing number of tickets (20 - 30 daily) we had to "industrialize" this process. See https://wiki.blender.org/wiki/Process/Bug_Reports/Triaging_Playbook
If we can reproduce the bug there is no reason why not to reopen even after year.

> In #81751#1045343, @Arken wrote: > For the record the performance is still bad even when it loops. I think there is slim chance, but perhaps this can be same issue as #82259. Can you check if this is issue in blender 2.90? if 2.90 works OK, can you check what is performance of empty sequencer in 2.90 / 2.91? > Also I don't know why you guys close these reports so soon and mark them invalid, when the're valid. I don't have the time to do 15 different tests in a week. I have a job and a life. Keep them in a backlog at least. With growing number of tickets (20 - 30 daily) we had to "industrialize" this process. See https://wiki.blender.org/wiki/Process/Bug_Reports/Triaging_Playbook If we can reproduce the bug there is no reason why not to reopen even after year.

Changed status from 'Archived' to: 'Needs Triage'

Changed status from 'Archived' to: 'Needs Triage'

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
Campbell Barton changed title from Poor playback performance with Tiff files in Blender 2.91 Alpha to Poor playback performance with large float images in the animation-player 2021-05-05 13:50:00 +02:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42

This is caused by images being slow to load & the cache being hard-coded to 30 frames, which are always freed.

Submitted D11167 so the images can remain in cache.

This is caused by images being slow to load & the cache being hard-coded to 30 frames, which are always freed. Submitted [D11167](https://archive.blender.org/developer/D11167) so the images can remain in cache.

This issue was referenced by fd3e44492e

This issue was referenced by fd3e44492e7606a741a6d2c42b31687598c7d09a

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

This issue should be largely resolved:

  • GLSL is used for faster display.
  • The cache has been increased to use a memory limit.
  • Images are cached before playback so frame skipping doesn't require looping many times before all frames are loaded.

Threaded image loading would help further but this is at least working much better than before.

This issue should be largely resolved: - GLSL is used for faster display. - The cache has been increased to use a memory limit. - Images are cached before playback so frame skipping doesn't require looping many times before all frames are loaded. Threaded image loading would help further but this is at least working much better than before.
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Reference: blender/blender#81751
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