2.90 crash when opening "Shading" viewport #81778

Closed
opened 2020-10-16 17:55:52 +02:00 by Francisco Fadigas · 24 comments

System Information
Operating system: Windows 10 18363
Graphics card: MSI Radeon RX 5700XT Evoke OC (8GB)

Blender Version
Broken: 2.90.1 3e85bb34d0, master, 2020-09-23

Blender seems to crash ever since version 2.80 up to 2.90.1 (latest tested) every time I open the Shading tab (independently of what project is open

Won't be attaching any .blend files as I feel it's unnecessary, seen as it crashes even with a new project.
Here is the debug info from the cmd

Switching to fully guarded memory allocator.
Blender 2.90.1
Build: 2020-09-23 08:36:20 Windows Release
argv[0] = C:\Program Files\Blender Foundation\Blender 2.90\blender.exe
argv[1] = --debug
argv[2] = --debug-gpu
Read prefs: C:\Users\franc\AppData\Roaming\Blender Foundation\Blender\2.90\config\userpref.blend
read file 
  Version 280 sub 39 date unknown hash unknown
GPUTexture: create : TEXTURE_CUBE_MAP,	 w :     2, h :     2, d :     0, comp :    4, size : 0.00 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_1D,	 w :     1, h :     0, d :     0, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :     1, h :     1, d :     0, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_3D,	 w :     1, h :     1, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1204, h :  1280, d :     0, comp :    4, size : 5.88 MiB,	 RGBA8
found bundled python: C:\Program Files\Blender Foundation\Blender 2.90\2.90\python
GPUTexture: create : TEXTURE_2D,	 w :  1515, h :    26, d :     0, comp :    4, size : 0.15 MiB,	 RGBA8
GPUTexture: create : TEXTURE_1D_ARRAY,	 w : 16384, h :     1, d :     0, comp :    1, size : 0.02 MiB,	 R8
GPUTexture: create : TEXTURE_2D,	 w :   405, h :    26, d :     0, comp :    4, size : 0.04 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1920, h :     2, d :     0, comp :    4, size : 0.01 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1920, h :    20, d :     0, comp :    4, size : 0.15 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   333, h :    26, d :     0, comp :    4, size : 0.03 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :    29, h :   659, d :     0, comp :    4, size : 0.07 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   304, h :   659, d :     0, comp :    4, size : 0.76 MiB,	 RGBA8
GPUTexture: create : TEXTURE_1D_ARRAY,	 w : 16384, h :     1, d :     0, comp :    1, size : 0.02 MiB,	 R8
GPUTexture: create : TEXTURE_2D,	 w :   333, h :    26, d :     0, comp :    4, size : 0.03 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   333, h :   299, d :     0, comp :    4, size : 0.38 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :    26, d :     0, comp :    4, size : 0.16 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :    51, d :     0, comp :    4, size : 0.31 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :    26, d :     0, comp :    4, size : 0.16 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :    26, d :     0, comp :    4, size : 0.16 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :    58, h :   881, d :     0, comp :    4, size : 0.19 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    4, size : 21.95 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    4, size : 5.49 MiB,	 SRGB8_ALPHA8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    1, size : 5.49 MiB,	 DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_1D,	 w :   257, h :     0, d :     0, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_1D,	 w :   256, h :     0, d :     0, comp :    4, size : 0.00 MiB,	 SRGB8_ALPHA8
GPUTexture: create : TEXTURE_2D,	 w :     1, h :     1, d :     0, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    1, size : 2.74 MiB,	 R16UI
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    4, size : 21.95 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    2, size : 5.49 MiB,	 RG16F
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    4, size : 21.95 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    1, size : 5.49 MiB,	 DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    1, size : 5.49 MiB,	 DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    2, size : 2.74 MiB,	 RG8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    4, size : 5.49 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :    64, h :    16, d :     0, comp :    1, size : 0.00 MiB,	 R8
GPUTexture: create : TEXTURE_2D,	 w :   160, h :   560, d :     0, comp :    2, size : 0.17 MiB,	 RG8
GPUTexture: create : TEXTURE_3D,	 w :     1, h :     1, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_3D,	 w :     1, h :     1, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_1D,	 w :     1, h :     0, d :     0, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :     1, h :     1, d :     0, comp :    1, size : 0.00 MiB,	 DEPTH_COMPONENT24
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    4, size : 5.49 MiB,	 SRGB8_ALPHA8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    4, size : 5.49 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    1, size : 5.49 MiB,	 DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    1, size : 2.74 MiB,	 R16UI
GPUTexture: create : TEXTURE_2D,	 w :  1586, h :   907, d :     0, comp :    1, size : 5.49 MiB,	 DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_1D_ARRAY,	 w : 16384, h :     1, d :     0, comp :    1, size : 0.02 MiB,	 R8
GPUTexture: create : TEXTURE_2D,	 w :   525, h :   491, d :     0, comp :    4, size : 0.98 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_1D_ARRAY,	 w : 16384, h :     1, d :     0, comp :    1, size : 0.02 MiB,	 R8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1515, h :    26, d :     0, comp :    4, size : 0.15 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   405, h :    26, d :     0, comp :    4, size : 0.04 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1920, h :     2, d :     0, comp :    4, size : 0.01 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1920, h :    20, d :     0, comp :    4, size : 0.15 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   333, h :    26, d :     0, comp :    4, size : 0.03 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :    29, h :   805, d :     0, comp :    4, size : 0.09 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   304, h :   805, d :     0, comp :    4, size : 0.93 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   333, h :    26, d :     0, comp :    4, size : 0.03 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   333, h :   153, d :     0, comp :    4, size : 0.19 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   292, h :    26, d :     0, comp :    4, size : 0.03 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   292, h :    26, d :     0, comp :    4, size : 0.03 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   292, h :   410, d :     0, comp :    4, size : 1.83 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D,	 w :   292, h :   410, d :     0, comp :    4, size : 0.46 MiB,	 SRGB8_ALPHA8
GPUTexture: create : TEXTURE_2D,	 w :   292, h :   410, d :     0, comp :    1, size : 0.46 MiB,	 DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :    26, d :     0, comp :    4, size : 0.13 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   410, d :     0, comp :    4, size : 2.02 MiB,	 RGBA8
GPUTexture: create : TEXTURE_1D_ARRAY,	 w : 16384, h :     1, d :     0, comp :    1, size : 0.02 MiB,	 R8
GPUTexture: create : TEXTURE_2D,	 w :   292, h :    26, d :     0, comp :    4, size : 0.03 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   292, h :    26, d :     0, comp :    4, size : 0.03 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   292, h :   522, d :     0, comp :    4, size : 0.58 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :    26, d :     0, comp :    4, size : 0.13 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :    26, d :     0, comp :    4, size : 0.13 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    4, size : 10.81 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    4, size : 2.70 MiB,	 SRGB8_ALPHA8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    1, size : 2.70 MiB,	 DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    4, size : 10.81 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D,	 w :     1, h :     1, d :     0, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_3D,	 w :     1, h :     1, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_3D,	 w :     1, h :     1, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   646, h :   274, d :     0, comp :    1, size : 0.51 MiB,	 DEPTH_COMPONENT24
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    4, size : 10.81 MiB,	 RGBA16
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    1, size : 2.70 MiB,	 DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    4, size : 10.81 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D_ARRAY,	 w :    64, h :    64, d :    20, comp :    4, size : 1.25 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D,	 w :    64, h :    64, d :     0, comp :    4, size : 0.06 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_1D,	 w :  1024, h :     0, d :     0, comp :    2, size : 0.00 MiB,	 RG16F
GPUTexture: create : TEXTURE_2D_ARRAY,	 w :     4, h :     4, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_CUBE_MAP_ARRAY,	 w :   512, h :   512, d :     6, comp :    3, size : 6.00 MiB,	 R11F_G11F_B10F
GPUTexture: create : TEXTURE_2D_ARRAY,	 w :     1, h :     1, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :     1, h :     1, d :     0, comp :    1, size : 0.00 MiB,	 DEPTH_COMPONENT24
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    4, size : 2.70 MiB,	 SRGB8_ALPHA8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    4, size : 2.70 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    1, size : 2.70 MiB,	 DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    1, size : 1.35 MiB,	 R16UI
GPUTexture: create : TEXTURE_2D_ARRAY,	 w :     4, h :     4, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_CUBE_MAP_ARRAY,	 w :   512, h :   512, d :     6, comp :    3, size : 6.00 MiB,	 R11F_G11F_B10F
GPUTexture: create : TEXTURE_2D,	 w :  1024, h :   512, d :     0, comp :    4, size : 8.00 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_3D,	 w :     1, h :     1, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_3D,	 w :     1, h :     1, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_3D,	 w :     1, h :     1, d :     1, comp :    1, size : 0.00 MiB,	 R8
GPUTexture: create : TEXTURE_2D_ARRAY,	 w :     1, h :     1, d :     1, comp :    4, size : 0.00 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D_ARRAY,	 w :     1, h :     1, d :     1, comp :    1, size : 0.00 MiB,	 DEPTH_COMPONENT24
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    4, size : 10.81 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    4, size : 10.81 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D,	 w :  1293, h :   548, d :     0, comp :    1, size : 2.70 MiB,	 DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D_ARRAY,	 w :   512, h :   512, d :     1, comp :    1, size : 0.50 MiB,	 DEPTH_COMPONENT16
GPUTexture: create : TEXTURE_2D_ARRAY,	 w :  1024, h :  1024, d :     1, comp :    1, size : 2.00 MiB,	 DEPTH_COMPONENT16
GPUTexture: create : TEXTURE_CUBE_MAP,	 w :   512, h :   512, d :     0, comp :    1, size : 4.50 MiB,	 DEPTH_COMPONENT24
GPUTexture: create : TEXTURE_CUBE_MAP,	 w :   512, h :   512, d :     0, comp :    4, size : 24.00 MiB,	 RGBA16F
GPUTexture: create : TEXTURE_2D,	 w :   292, h :    70, d :     0, comp :    4, size : 0.08 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   292, h :   478, d :     0, comp :    4, size : 0.53 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
GPUTexture: create : TEXTURE_2D,	 w :   256, h :   256, d :     0, comp :    4, size : 0.25 MiB,	 RGBA8
Writing: C:\Users\franc\AppData\Local\Temp\blender.crash.txt
Using OpenGL 4.3 debug facilities
GL application marker: Successfully hooked OpenGL debug callback.
Error   : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF697ECEBF0
Module  : blender.exe
Thread  : 00000fe0{F9000091}

And here is the crash file
blender.crash.txt

**System Information** Operating system: Windows 10 18363 Graphics card: MSI Radeon RX 5700XT Evoke OC (8GB) **Blender Version** Broken: 2.90.1 3e85bb34d0d7, master, 2020-09-23 Blender seems to crash ever since version 2.80 up to 2.90.1 (latest tested) every time I open the Shading tab (independently of what project is open Won't be attaching any .blend files as I feel it's unnecessary, seen as it crashes even with a new project. Here is the debug info from the cmd ``` Switching to fully guarded memory allocator. Blender 2.90.1 Build: 2020-09-23 08:36:20 Windows Release argv[0] = C:\Program Files\Blender Foundation\Blender 2.90\blender.exe argv[1] = --debug argv[2] = --debug-gpu Read prefs: C:\Users\franc\AppData\Roaming\Blender Foundation\Blender\2.90\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown GPUTexture: create : TEXTURE_CUBE_MAP, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB, RGBA16F GPUTexture: create : TEXTURE_1D, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_3D, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1204, h : 1280, d : 0, comp : 4, size : 5.88 MiB, RGBA8 found bundled python: C:\Program Files\Blender Foundation\Blender 2.90\2.90\python GPUTexture: create : TEXTURE_2D, w : 1515, h : 26, d : 0, comp : 4, size : 0.15 MiB, RGBA8 GPUTexture: create : TEXTURE_1D_ARRAY, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB, R8 GPUTexture: create : TEXTURE_2D, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1920, h : 2, d : 0, comp : 4, size : 0.01 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1920, h : 20, d : 0, comp : 4, size : 0.15 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 333, h : 26, d : 0, comp : 4, size : 0.03 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 29, h : 659, d : 0, comp : 4, size : 0.07 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 304, h : 659, d : 0, comp : 4, size : 0.76 MiB, RGBA8 GPUTexture: create : TEXTURE_1D_ARRAY, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB, R8 GPUTexture: create : TEXTURE_2D, w : 333, h : 26, d : 0, comp : 4, size : 0.03 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 333, h : 299, d : 0, comp : 4, size : 0.38 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 26, d : 0, comp : 4, size : 0.16 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 51, d : 0, comp : 4, size : 0.31 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 26, d : 0, comp : 4, size : 0.16 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 26, d : 0, comp : 4, size : 0.16 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 58, h : 881, d : 0, comp : 4, size : 0.19 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 4, size : 21.95 MiB, RGBA16F GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 4, size : 5.49 MiB, SRGB8_ALPHA8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 1, size : 5.49 MiB, DEPTH24_STENCIL8 GPUTexture: create : TEXTURE_1D, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_1D, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB, SRGB8_ALPHA8 GPUTexture: create : TEXTURE_2D, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 1, size : 2.74 MiB, R16UI GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 4, size : 21.95 MiB, RGBA16F GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 2, size : 5.49 MiB, RG16F GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 4, size : 21.95 MiB, RGBA16F GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 1, size : 5.49 MiB, DEPTH24_STENCIL8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 1, size : 5.49 MiB, DEPTH24_STENCIL8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 2, size : 2.74 MiB, RG8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 4, size : 5.49 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 64, h : 16, d : 0, comp : 1, size : 0.00 MiB, R8 GPUTexture: create : TEXTURE_2D, w : 160, h : 560, d : 0, comp : 2, size : 0.17 MiB, RG8 GPUTexture: create : TEXTURE_3D, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_3D, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_1D, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB, DEPTH_COMPONENT24 GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 4, size : 5.49 MiB, SRGB8_ALPHA8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 4, size : 5.49 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 1, size : 5.49 MiB, DEPTH24_STENCIL8 GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 1, size : 2.74 MiB, R16UI GPUTexture: create : TEXTURE_2D, w : 1586, h : 907, d : 0, comp : 1, size : 5.49 MiB, DEPTH24_STENCIL8 GPUTexture: create : TEXTURE_1D_ARRAY, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB, R8 GPUTexture: create : TEXTURE_2D, w : 525, h : 491, d : 0, comp : 4, size : 0.98 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_1D_ARRAY, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB, R8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1515, h : 26, d : 0, comp : 4, size : 0.15 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1920, h : 2, d : 0, comp : 4, size : 0.01 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1920, h : 20, d : 0, comp : 4, size : 0.15 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 333, h : 26, d : 0, comp : 4, size : 0.03 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 29, h : 805, d : 0, comp : 4, size : 0.09 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 304, h : 805, d : 0, comp : 4, size : 0.93 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 333, h : 26, d : 0, comp : 4, size : 0.03 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 333, h : 153, d : 0, comp : 4, size : 0.19 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 292, h : 26, d : 0, comp : 4, size : 0.03 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 292, h : 26, d : 0, comp : 4, size : 0.03 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 292, h : 410, d : 0, comp : 4, size : 1.83 MiB, RGBA16F GPUTexture: create : TEXTURE_2D, w : 292, h : 410, d : 0, comp : 4, size : 0.46 MiB, SRGB8_ALPHA8 GPUTexture: create : TEXTURE_2D, w : 292, h : 410, d : 0, comp : 1, size : 0.46 MiB, DEPTH24_STENCIL8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 26, d : 0, comp : 4, size : 0.13 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 410, d : 0, comp : 4, size : 2.02 MiB, RGBA8 GPUTexture: create : TEXTURE_1D_ARRAY, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB, R8 GPUTexture: create : TEXTURE_2D, w : 292, h : 26, d : 0, comp : 4, size : 0.03 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 292, h : 26, d : 0, comp : 4, size : 0.03 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 292, h : 522, d : 0, comp : 4, size : 0.58 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 26, d : 0, comp : 4, size : 0.13 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 26, d : 0, comp : 4, size : 0.13 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 4, size : 10.81 MiB, RGBA16F GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 4, size : 2.70 MiB, SRGB8_ALPHA8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 1, size : 2.70 MiB, DEPTH24_STENCIL8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 4, size : 10.81 MiB, RGBA16F GPUTexture: create : TEXTURE_2D, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_3D, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_3D, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 646, h : 274, d : 0, comp : 1, size : 0.51 MiB, DEPTH_COMPONENT24 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 4, size : 10.81 MiB, RGBA16 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 1, size : 2.70 MiB, DEPTH24_STENCIL8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 4, size : 10.81 MiB, RGBA16F GPUTexture: create : TEXTURE_2D_ARRAY, w : 64, h : 64, d : 20, comp : 4, size : 1.25 MiB, RGBA16F GPUTexture: create : TEXTURE_2D, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB, RGBA16F GPUTexture: create : TEXTURE_1D, w : 1024, h : 0, d : 0, comp : 2, size : 0.00 MiB, RG16F GPUTexture: create : TEXTURE_2D_ARRAY, w : 4, h : 4, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_CUBE_MAP_ARRAY, w : 512, h : 512, d : 6, comp : 3, size : 6.00 MiB, R11F_G11F_B10F GPUTexture: create : TEXTURE_2D_ARRAY, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB, DEPTH_COMPONENT24 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 4, size : 2.70 MiB, SRGB8_ALPHA8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 4, size : 2.70 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 1, size : 2.70 MiB, DEPTH24_STENCIL8 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 1, size : 1.35 MiB, R16UI GPUTexture: create : TEXTURE_2D_ARRAY, w : 4, h : 4, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_CUBE_MAP_ARRAY, w : 512, h : 512, d : 6, comp : 3, size : 6.00 MiB, R11F_G11F_B10F GPUTexture: create : TEXTURE_2D, w : 1024, h : 512, d : 0, comp : 4, size : 8.00 MiB, RGBA16F GPUTexture: create : TEXTURE_3D, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_3D, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_3D, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB, R8 GPUTexture: create : TEXTURE_2D_ARRAY, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8 GPUTexture: create : TEXTURE_2D_ARRAY, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB, DEPTH_COMPONENT24 GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 4, size : 10.81 MiB, RGBA16F GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 4, size : 10.81 MiB, RGBA16F GPUTexture: create : TEXTURE_2D, w : 1293, h : 548, d : 0, comp : 1, size : 2.70 MiB, DEPTH24_STENCIL8 GPUTexture: create : TEXTURE_2D_ARRAY, w : 512, h : 512, d : 1, comp : 1, size : 0.50 MiB, DEPTH_COMPONENT16 GPUTexture: create : TEXTURE_2D_ARRAY, w : 1024, h : 1024, d : 1, comp : 1, size : 2.00 MiB, DEPTH_COMPONENT16 GPUTexture: create : TEXTURE_CUBE_MAP, w : 512, h : 512, d : 0, comp : 1, size : 4.50 MiB, DEPTH_COMPONENT24 GPUTexture: create : TEXTURE_CUBE_MAP, w : 512, h : 512, d : 0, comp : 4, size : 24.00 MiB, RGBA16F GPUTexture: create : TEXTURE_2D, w : 292, h : 70, d : 0, comp : 4, size : 0.08 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 292, h : 478, d : 0, comp : 4, size : 0.53 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 GPUTexture: create : TEXTURE_2D, w : 256, h : 256, d : 0, comp : 4, size : 0.25 MiB, RGBA8 Writing: C:\Users\franc\AppData\Local\Temp\blender.crash.txt Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF697ECEBF0 Module : blender.exe Thread : 00000fe0{F9000091} ``` And here is the crash file [blender.crash.txt](https://archive.blender.org/developer/F9000100/blender.crash.txt)

Added subscriber: @franciscofadigas

Added subscriber: @franciscofadigas
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Just a stab in the dark: are GPU drivers up-to-date? (you havent mentioned which driver version you are using)

Just a stab in the dark: are GPU drivers up-to-date? (you havent mentioned which driver version you are using)

Hey, sorry for the late response
When I posted that, I was using out-of-date drivers (specifically 20.4.1), but I've now updated to 20.9.0 and the issue persists.
20.10.1 is out though, but it seems to be a Beta release, so knowing AMD's skills, I wouldn't trust them that much :/

Hey, sorry for the late response When I posted that, I was using out-of-date drivers (specifically 20.4.1), but I've now updated to 20.9.0 and the issue persists. 20.10.1 is out though, but it seems to be a Beta release, so knowing AMD's skills, I wouldn't trust them that much :/

Should I maybe upload my current settings? Maybe there's some unreported conflict with those that leads to the crash?

Should I maybe upload my current settings? Maybe there's some unreported conflict with those that leads to the crash?
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Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Also please check if this issue exists in latest build from https://builder.blender.org/download/

Also please check if this issue exists in latest build from https://builder.blender.org/download/

Yup, still crashes on the beta version as well...
Blender settings seem to be unique for every version so I'm not gonna bother sending ever single one as most are default so it's very likely to not be a settings conflict in my system

Yup, still crashes on the beta version as well... Blender settings seem to be unique for every version so I'm not gonna bother sending ever single one as most are default so it's very likely to not be a settings conflict in my system

Thanks for update.

Can you upload .crash.txt file created with beta version? I would assume that backtrace will be random, But with same backtrace there may be clue.
Also please check if crash happens when you try to load image and change file browser view to show icons.

Thanks for update. Can you upload `.crash.txt` file created with beta version? I would assume that backtrace will be random, But with same backtrace there may be clue. Also please check if crash happens when you try to load image and change file browser view to show icons.

I launched blender with the console with the debug and debug-gpu args and this is the output I got

C:\Users\user\Downloads\blender-2.91.0-7167a57197e9-windows64\blender-2.91.0-7167a57197e9-windows64>blender --debug --debug-gpu
Switching to fully guarded memory allocator.
Blender 2.91.0 Alpha
Build: 2020-10-20 23:04:02 Windows Release
argv[0] = blender
argv[1] = --debug
argv[2] = --debug-gpu
read file
  Version 280 sub 39 date unknown hash unknown
GPUDebug: Successfully hooked OpenGL debug callback using OpenGL 4.3
GPUDebug: Successfully hooked OpenGL debug callback using OpenGL 4.3
found bundled python: C:\Users\user\Downloads\blender-2.91.0-7167a57197e9-windows64\blender-2.91.0-7167a57197e9-windows64\2.91\python
GPUShader: Compilation Log : OVERLAY_shader_armature_sphere_405 : FragShader
      | 
    6 | #extension GL_ARB_shader_draw_parameters : enable
      |  ^
      | Warning: (#62) enable/warn/disable extension is not found. Extension "GL_ARB_conservative_depth" is not supported

GPUShader: Compilation Log : OVERLAY_shader_armature_sphere_392 : FragShader
      | 
    6 | #extension GL_ARB_shader_draw_parameters : enable
      |  ^
      | Warning: (#62) enable/warn/disable extension is not found. Extension "GL_ARB_conservative_depth" is not supported

GPUShader: Compilation Log : OVERLAY_shader_armature_shape_430 : GeomShader
      | 
    5 | #endif
      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ^
      | Warning: (#310) Inputs that are integers should be qualified with the interpolation qualifier "flat"

GPUShader: Compilation Log : EEVEE_shaders_lightprobe_shaders_init : GeomShader
      | 
    4 | #  define GPU_ARB_texture_gather
      |             ^
      | Warning: (#310) Inputs that are integers should be qualified with the interpolation qualifier "flat"

GPUDebug: Successfully hooked OpenGL debug callback using OpenGL 4.3
Error   : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF776A0CE40
Module  : blender.exe
Thread  : 00001704
Writing: C:\Users\user\AppData\Local\Temp\blender.crash.txt

C:\Users\user\Downloads\blender-2.91.0-7167a57197e9-windows64\blender-2.91.0-7167a57197e9-windows64>

As for the crash file, here it is
blender.crash.txt

I launched blender with the console with the debug and debug-gpu args and this is the output I got ``` C:\Users\user\Downloads\blender-2.91.0-7167a57197e9-windows64\blender-2.91.0-7167a57197e9-windows64>blender --debug --debug-gpu Switching to fully guarded memory allocator. Blender 2.91.0 Alpha Build: 2020-10-20 23:04:02 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-gpu read file Version 280 sub 39 date unknown hash unknown GPUDebug: Successfully hooked OpenGL debug callback using OpenGL 4.3 GPUDebug: Successfully hooked OpenGL debug callback using OpenGL 4.3 found bundled python: C:\Users\user\Downloads\blender-2.91.0-7167a57197e9-windows64\blender-2.91.0-7167a57197e9-windows64\2.91\python GPUShader: Compilation Log : OVERLAY_shader_armature_sphere_405 : FragShader  |  6 | #extension GL_ARB_shader_draw_parameters : enable | ^ | Warning: (#62) enable/warn/disable extension is not found. Extension "GL_ARB_conservative_depth" is not supported  GPUShader: Compilation Log : OVERLAY_shader_armature_sphere_392 : FragShader  |  6 | #extension GL_ARB_shader_draw_parameters : enable | ^ | Warning: (#62) enable/warn/disable extension is not found. Extension "GL_ARB_conservative_depth" is not supported  GPUShader: Compilation Log : OVERLAY_shader_armature_shape_430 : GeomShader  |  5 | #endif | ^ | Warning: (#310) Inputs that are integers should be qualified with the interpolation qualifier "flat"  GPUShader: Compilation Log : EEVEE_shaders_lightprobe_shaders_init : GeomShader  |  4 | # define GPU_ARB_texture_gather | ^ | Warning: (#310) Inputs that are integers should be qualified with the interpolation qualifier "flat"  GPUDebug: Successfully hooked OpenGL debug callback using OpenGL 4.3 Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF776A0CE40 Module : blender.exe Thread : 00001704 Writing: C:\Users\user\AppData\Local\Temp\blender.crash.txt C:\Users\user\Downloads\blender-2.91.0-7167a57197e9-windows64\blender-2.91.0-7167a57197e9-windows64> ``` As for the crash file, here it is [blender.crash.txt](https://archive.blender.org/developer/F9036724/blender.crash.txt)

Did you check "Also please check if crash happens when you try to load image and change file browser view to show icons." ?

To me it looks that this crash could be reproduced with file browser only.

Did you check "Also please check if crash happens when you try to load image and change file browser view to show icons." ? To me it looks that this crash could be reproduced with file browser only.

Oh yeah sorry, I forgot about that.
Truth is, I'm still very new to blender, so I don't really know what you mean by that.
If you mean opening an "Image Editor" tab, and opening an image there, it works just fine, as illustrated below (also the imported image is pretty high res (6000x4000), so there's that

imagem.png

imagem.png

Oh yeah sorry, I forgot about that. Truth is, I'm still very new to blender, so I don't really know what you mean by that. If you mean opening an "Image Editor" tab, and opening an image there, it works just fine, as illustrated below (also the imported image is pretty high res (6000x4000), so there's that ![imagem.png](https://archive.blender.org/developer/F9052383/imagem.png) ![imagem.png](https://archive.blender.org/developer/F9052385/imagem.png)

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Thanks for checking.

So this doesn't look like be caused by filebrowser. Unfortunately I can't reproduce this to confirm, but I would recommend to at least try 20.10.1 GPU drivers, worst case you can revert, in better case this issue may be resolved by that action. I have never seen similar or same report with 5700 model though.

Thanks for checking. So this doesn't look like be caused by filebrowser. Unfortunately I can't reproduce this to confirm, but I would recommend to at least try 20.10.1 GPU drivers, worst case you can revert, in better case this issue may be resolved by that action. I have never seen similar or same report with 5700 model though.
Member

Not sure if this is related? https://community.amd.com/thread/245998

Not sure if this is related? https://community.amd.com/thread/245998

I don't think so, I get those warnings too.

I don't think so, I get those warnings too.
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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I was using out-of-date drivers (specifically 20.4.1)

@franciscofadigas , problem still continues for you on 21.5.2 version?
can you check again with recent builds? (https://www.blender.org/download/)
I can not reproduce this on windows so can't say more about this issue.


System Information

Graphics card : AMD Radeon(TM) 535 ATI Technologies .```

> I was using out-of-date drivers (specifically 20.4.1) @franciscofadigas , problem still continues for you on 21.5.2 version? can you check again with recent builds? (https://www.blender.org/download/) I can not reproduce this on windows so can't say more about this issue. --- **System Information** ```Operating system : Windows-10-10.0.18362-SP0 64 Bits Graphics card : AMD Radeon(TM) 535 ATI Technologies .```
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
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No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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