Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: rB0330d1af29c0
Broken: version: 2.91.0 Beta, branch: master, commit date: 2020-10-21 22:57, hash: rBb0f34eee30c4
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-10-21 22:51, hash: rBef5d6e9c457a
Worked: doesn't work in any!
Short description of error
Crash when calling bmesh.utils.vert_separate()
Exact steps for others to reproduce the error
- Open the attached blend file
- With the object selected, run the script.
It seems the loose vertices are responsible for the crash. I don’t understand enough about what this code is supposed to be doing (it’s extracted from an addon I’m using) but if I would expect an exception rather than a crash if this mesh is unsuitable for calling vert_separate() on.