Volume Displace blocky #81983
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#81983
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows 10
Graphics card: GTX 970
Blender Version
2.91 Beta
Short description of error
When using the Volume Displace you get weird blockyness when rendering in Cycles.
This is a suzanne turned into a volume with a displace turned to 0 (doesn't matter what value I use, still looks the same)
And this is with the modifier turned off
Exact steps for others to reproduce the error
Create monkey, create an empty volume, add a Mesh to Volume modifier (bump up the voxel amount higher for clearer effect of the bug), add a Volume Displace modifier, render in Cycles.
volbug.blend
Added subscriber: @Gurra
#82458 was marked as duplicate of this issue
Volume Displaceto Volume Displace blockyChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @JacquesLucke
I think this happens for the following reasons.
This should really be solved before the release. I'm looking into it now.
Added subscriber: @brecht
This patch removes much of the optimization, but it solves the problem: P1754.
I won't finish a patch that still contains the optimization today.
Just a guess, but maybe we are not handling tile values correctly?
https://www.openvdb.org/documentation/doxygen/overview.html#subsecValues
We iterate over leaf nodes, but I'm not sure what happens when internal nodes have a tile value for example.
Yes indeed, I'm pretty sure that is the issue here. We can actually see that the "inside" of the volume is rendered empty. The conversion to a dense matrix in cycles yields the same result (I checked adding up all the densities with and without modifier, and they are the same).
We just have to find a good and correct way to build the mesh taking into account internal nodes as well. It does not seem too hard, but I need to think about it a bit more.
2020-11-05 18-26-28.mp4
Added subscribers: @FilipMond, @iss
This issue was referenced by blender/cycles@7901828599
This issue was referenced by
13ec512f4b
Changed status from 'Confirmed' to: 'Resolved'
Note sure why this report was not auto closed, doing manually.
Added subscriber: @PetterLundh