Attribute Math Node for pebbles distribution - needs updated mockup #82159
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Reference: blender/blender#82159
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The mockup still needs to be updated:
Nice to have would be an enum so users can plug/set a float directly. See #82618.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @dfelinto
Attribute Math Nodeto Attribute Math Node for pebbles distributionAttribute Math Node for pebbles distributionto Attribute Math Node for pebbles distribution - needs updated mockupAdded subscriber: @SimonThommes
Updated Mockup with 'Result' attribute field
{F9365448 size=full}
Added subscriber: @randum
Should not
attribute math
node hase enum of mesh element (point, polygon, corner, ...)?@randum this is inferred from the attribute
So the node is searching name of given attribute in mesh elements. But if two elements have the same name of attribute than one attribute is overriding another. Is it so?
Right, there will need to be special handling for this case of adding an attribute with a name that's already used. It's not the largest problem right now though.
Changed status from 'Confirmed' to: 'Resolved'
I have a question. It looks like
point distribute
node can includevertex group
as point attributes. In my particular case geometry hasSv_VGroup
vertex group and points are scattering as I expected. ButAttribute math
node looks like can't perform the same trick. Nodes in yellow border work but math node withSv_VGroup
attribute does not. The question is whether the node intended to work with vertex groups as point attributes?{F9502991, size=full}
@randum Yes, that is supposed to work.
@HooglyBoogly Should I open bug report then?
Yes, sure, there's no report for that yet, so it would be helpful.
I've understood the problem. It's not a bug. There should be something like
transfer attributes
node betweenpoints distribute
andattribute math
nodes. Because when points were scattering they did not inherit attributes of parent mesh I guess. Sotransfer attributes
node should passvertex group
attribute to scattered points. So it's something GM is not capable yet.Oh, sorry, I totally misunderstood the situation. So yeah, not a bug, but sampling attributes from the "scattered on" mesh in the point distribute node should be doable in the future. Thanks again for testing.