Color Management Use Curves do not update when UV Editor is presented #82460
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opened 2020-11-06 12:47:35 +01:00 by Alex
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Reference: blender/blender#82460
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System Information
Intel Core 2 Quad, 8 Gb RAM, NVidia GeForce GTX 960 2GB
Windows 7 x64
Blender Version
Broken: 2.91 Beta
02677ec4e0
Worked: 2.90.1, 2.91
Caused by
4212b6528a
Short description of error
Color Management Use Curves doesn't update properly if you open UV or Image Editor alongside the main 3D Viewport. Curve itself is working but only if you right click on it after making changes.
Just in case, I was testing this on a fresh localized version of Blender so I'm 100% sure it's not caused by an addon or any setting.
Exact steps for others to reproduce the error
Added subscriber: @SpectreFirst
Added subscriber: @rjg
I can reproduce this in Blender 2.9102677ec4e0
, current master works fine. A build of 2.911c653a0315
works fine as well, the issue was introduced somewhere in between.Edit: The commit hashes where this worked correctly may not be accurate as I had trouble reliable reproducing the issue (see comments below).
Changed status from 'Needs Triage' to: 'Confirmed'
I will try to bisect this. I'll tag this as Render & Cycles for now since this module includes color management.
Strange, I must have done something different the first time around, because I currently can't reproduce it anymore. Will investigate further.
Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'
Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
We must have both performed some additional action that is not explicitly mentioned in your step by step instructions or it's not quite deterministic. Could you please check if you can find anything missing that is required to reproduce this? I've tried various approaches but wasn't able to.
@rjg I have double-checked both latest 2.91 and 2.92 and in both cases it is 100% reproducible with the steps described above - open Blender, switch Timeline to UV Editor, switch to Rendered view, enable Use Curves and try changing it, in fact, right now I was able to reproduce even worse situation when curves don't work at all until you switch UV Editor to something else. Are you sure you have UV Editor instead of Timeline? I have also tried to launch via shortcut with blender.exe -d and it works the same.
Edit: I was able to reproduce the case when my steps don't work by setting Render Result into an editor - with Render Result in place it seems to be working but if you remove it and leave UV Editor blank it will stop working again.


I could reproduce this once more in
02677ec4e0
, but it's apparently it's random when it actually occurs. I can't reproduce it reliably.Honestly I don't know what else to provide because on my end it's 100% reproducible - every time I remove everything from UV Editor, Use Curves just stops working, it affects both new scenes and my working files the same exact way. I can provide my test scene but it's literally a default blender scene with UV Editor and Use Curves enabled. You can try to load my file, switch to Rendered viewport shading and try to move the dot within Use Curves field, on my end 3D View will not update every single time both on 2.91 and 2.92.
UseCurvesBug.blend
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Even with your file I can only get it to happen occasionally, which makes debugging and bisecting a challenge. Perhaps another developer can reproduce it as reliable as you do, on their system.
Added subscribers: @Jeroen-Bakker, @lichtwerk
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Can confirm.
Caused by
4212b6528a
CC @Jeroen-Bakker
Seems like a missing tag. Will check on it.
Been investigating a bit and here are my findings:
updateGLSLCurveMapping
compares cacheIDs and in certain scenarios, these are the same when they should not.Now why is this so?
For comparison, a pointer address is used.
update_glsl_display_processor
frees the curve_mapping, see BKE_curvemapping_free(global_glsl_state.curve_mapping)update_glsl_display_processor
creates a new curvemapping, see BKE_curvemapping_copy(view_settings->curve_mapping)There should be a way to avoid this
note: this is exactly where it fails (in the scenario described above, reallocation wont give a new address):
Thanks for looking into this. I would rather use a hash for this. Basing this out of a memory pointer isn’t deterministic.
This issue was referenced by
7db42b8f2a
Changed status from 'Confirmed' to: 'Resolved'