Child bone erraticly flips to the other side of the parent when parent is tracking-to #82463
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Reference: blender/blender#82463
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.22
Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash:
3e85bb34d0
Worked: none
Short description of error
Child bone erraticly flips to the other side of the parent, when the parent crosses X while tracking to a moving empty.
Exact steps for others to reproduce the error
As EF.001.blend
Bereken locatie E.py
Thanks in advance,
JWblender.
Added subscriber: @JWblender
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for report, but your code is quite complex. Can you simplify it as much as possible and tell us what exactly does not work as expected?
We don't provide technical support here. For support and technical discussions please use one of the community websites: https://www.blender.org/community/
Thanks for reacting.
The code calculates the crossing point(s) of two circles. They are two distances point E must adhere to.
It works as expected and places object E (named axle_E) at the right location.
This location is where the head of bone Bone_F should be. Is working fine.
I want bone Bone_F2 to be exactly 90 degrees onto bone Bone_F.
When I rotate bone Bone_F with Track To disabled, bone Bone_F2 follows Bone_F correctly as I want.
But when I enable Track To for Bone_F, is seems to flip constantly.
Kind regards,
Jan-Willem Versteegh
Changed status from 'Needs User Info' to: 'Archived'
Thanks for info, so the script doesn't play any role here - you need 2 bones and Axle_E to demonstrate this.
I had to google if this is known issue and apparently it is caused by Track To constraint. I guess this would be similar issue as #56176
If you replace Track To constraint by Damped Track, it works well.