Ngons make random glitch in multires #82487

Closed
opened 2020-11-07 15:54:36 +01:00 by Mobin · 17 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.09

Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: 3e85bb34d0
Worked: (newest version of Blender that worked as expected)

Short description of error
ngons make random glitch in multires modifier. I think it's because ngons change their hidden edge on some multires operations like apply base.

happens by random on apply base on meshes with Ngons on multires

I know I should avoid ngons but it would be good if the modifier print out a warning when you have Ngons. I totally forgot it on this model.

image.png

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.09 **Blender Version** Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: `3e85bb34d0` Worked: (newest version of Blender that worked as expected) **Short description of error** ngons make random glitch in multires modifier. I think it's because ngons change their hidden edge on some multires operations like apply base. happens by random on apply base on meshes with Ngons on multires I know I should avoid ngons but it would be good if the modifier print out a warning when you have Ngons. I totally forgot it on this model. ![image.png](https://archive.blender.org/developer/F9228507/image.png)
Author

Added subscriber: @Mobin-2

Added subscriber: @Mobin-2
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Mind sharing the .blend so we have a chance to reproduce?

Mind sharing the .blend so we have a chance to reproduce?
Author

I manage to reproduce it on another model:

Ngon-Error01.blend

  • make a model with an ngon
  • do multires and go high like 4-5 levels
  • on multires, do change on ngon, apply base
  • on multires, go lower do changes on ngon, apply base

go back higher, see your mesh glitch out.

I manage to reproduce it on another model: [Ngon-Error01.blend](https://archive.blender.org/developer/F9247164/Ngon-Error01.blend) - make a model with an ngon - do multires and go high like 4-5 levels - on multires, do change on ngon, apply base - on multires, go lower do changes on ngon, apply base # go back higher, see your mesh glitch out.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I can see that the mesh has a problem, but I didn't understand what you meant by: "on multires, do change on ngon, apply base".
Do you do this in sculpt mode?

I tried to sculpt the mesh but I can't reproduce the problem.

I can see that the mesh has a problem, but I didn't understand what you meant by: "on multires, do change on ngon, apply base". Do you do this in sculpt mode? I tried to sculpt the mesh but I can't reproduce the problem.
Author

yeah just keep your focus on the area that ngone is and on sculpt mode make a change there and apply the change on base model (the button on multires)

update: ok here is another way I found just right now:

  • made a cylinder
  • gone in sculpt mode
  • pressed ctrl+4 for fast multires modifier
  • this happened!

image.png

yeah just keep your focus on the area that ngone is and on sculpt mode make a change there and apply the change on base model (the button on multires) update: ok here is another way I found just right now: - made a cylinder - gone in sculpt mode - pressed ctrl+4 for fast multires modifier - this happened! ![image.png](https://archive.blender.org/developer/F9329084/image.png)

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Germano Cavalcante self-assigned this 2020-11-20 15:59:59 +01:00

I reproduced this bug in the informed version, but not the latest daily build, so it appears the bug has been fixed already.

Please try the latest daily build: https://builder.blender.org/download/

If the problem persists, please let us know so we can re-open the report. Don't forget to mention the specific version you tested again.

I reproduced this bug in the informed version, but not the latest daily build, so it appears the bug has been fixed already. Please try the latest daily build: https://builder.blender.org/download/ If the problem persists, please let us know so we can re-open the report. Don't forget to mention the specific version you tested again.
Author

Still broken in new alpha. 2.92.0 Alpha from today
did the cylinder test:
image.png
image.png
even did factory reset on it with same results.

Still broken in new alpha. 2.92.0 Alpha from today did the cylinder test: ![image.png](https://archive.blender.org/developer/F9339069/image.png) ![image.png](https://archive.blender.org/developer/F9339092/image.png) even did factory reset on it with same results.

Added subscriber: @YAFU

Added subscriber: @YAFU

Hi.
Yes, it is still reproducible with Multires. You can use a cone or a cylinder as a base mesh.

Pablo Dobarro had already marked this entry as a known bug:
https://developer.blender.org/T77261

Hi. Yes, it is still reproducible with Multires. You can use a cone or a cylinder as a base mesh. Pablo Dobarro had already marked this entry as a known bug: https://developer.blender.org/T77261

Changed status from 'Resolved' to: 'Needs Triage'

Changed status from 'Resolved' to: 'Needs Triage'
Germano Cavalcante removed their assignment 2020-11-21 01:17:24 +01:00

Thanks for the info @YAFU
Apparently it is a duplicate of the #77261
Strange that I can't reproduce the problem on master.
I will investigate a little more later.

Thanks for the info @YAFU Apparently it is a duplicate of the #77261 Strange that I can't reproduce the problem on master. I will investigate a little more later.

Closed as duplicate of #77261

Closed as duplicate of #77261
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#82487
No description provided.