Poor performance for "Remove duplicate vertices" for some models #82544

Open
opened 2020-11-09 18:03:35 +01:00 by Gary Oberbrunner · 8 comments

System Information
Operating system: Windows 10 (but happens on Linux too)
Graphics card: NVIDIA GeForce GTX 970 (but happens w/ no gfx card too)

Blender Version
Broken: 2.91.0 Beta of 2020-10-26 17:29, hash edf4378c44 (master)
Worked: unknown

Short description of error
"Merge vertices" becomes very slow if glTF object is imported with vertices already merged

Exact steps for others to reproduce the error

  • Start blender, remove all default objects
  • Import the attached glTF with:
    • Merge Vertices: Turned on
    • Shading: Smooth Shading
  • Select Model Group > Mesh Group > Mesh_0
  • Enter Edit mode
  • right-click Merge Vertices > By Distance
  • repeat the above process, but leave Merge Vertices turned off during import
    or
  • Open attached .blend file
  • Go to edit mode on the object named Mesh_0_slow
  • right-click Merge Vertices > By Distance
  • Try the same with the object named Mesh_0_fast

Note the first time taken: for me it's around 30 sec, which is quite slow
Note the second time taken for Merge Vertices > By Distance is only a second or so

I speculate that this could be because this particular glTF object is reusing some buffers (the 60 meshes are just transformed copies of Mesh_0), so the merge may be doing more work than necessary, but I haven't dug into it.

In my application, I'm looping over all meshes in the scene and removing duplicate verts, so in my case I'm spending the 30 sec per mesh 60 times for a total of 30 min of processing time! Of course I shouldn't need to do that with Merge Vertices turned on, but I have other imported objects and it's all scripted so it's hard to know which ones to merge vs. not.

merge_by_distance_bug.blend
test-molecule-1.glb

**System Information** Operating system: Windows 10 (but happens on Linux too) Graphics card: NVIDIA GeForce GTX 970 (but happens w/ no gfx card too) **Blender Version** Broken: 2.91.0 Beta of 2020-10-26 17:29, hash edf4378c442a (master) Worked: unknown **Short description of error** "Merge vertices" becomes very slow if glTF object is imported with vertices already merged **Exact steps for others to reproduce the error** * Start blender, remove all default objects * Import the attached glTF with: * Merge Vertices: Turned on * Shading: `Smooth Shading` * Select Model Group > Mesh Group > Mesh_0 * Enter Edit mode * right-click Merge Vertices > By Distance * repeat the above process, but leave Merge Vertices turned off during import or - Open attached .blend file - Go to edit mode on the object named `Mesh_0_slow` - right-click Merge Vertices > By Distance - Try the same with the object named `Mesh_0_fast` Note the first time taken: for me it's around 30 sec, which is quite slow Note the second time taken for `Merge Vertices > By Distance` is only a second or so I speculate that this could be because this particular glTF object is reusing some buffers (the 60 meshes are just transformed copies of Mesh_0), so the merge may be doing more work than necessary, but I haven't dug into it. In my application, I'm looping over all meshes in the scene and removing duplicate verts, so in my case I'm spending the 30 sec per mesh 60 times for a total of 30 min of processing time! Of course I shouldn't need to do that with Merge Vertices turned on, but I have other imported objects and it's all scripted so it's hard to know which ones to merge vs. not. [merge_by_distance_bug.blend](https://archive.blender.org/developer/F9253358/merge_by_distance_bug.blend) [test-molecule-1.glb](https://archive.blender.org/developer/F9246885/test-molecule-1.glb)

Added subscriber: @garyo

Added subscriber: @garyo

Here's the glTF file: test-molecule-1.glb

Here's the glTF file: [test-molecule-1.glb](https://archive.blender.org/developer/F9246885/test-molecule-1.glb)

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I can confirm the problem.
I created a simplified file.
The objects are topologically identical, but while 1 takes a long time to merge the vertices, the other is very fast.
merge_by_distance_bug.blend

I can confirm the problem. I created a simplified file. The objects are topologically identical, but while 1 takes a long time to merge the vertices, the other is very fast. [merge_by_distance_bug.blend](https://archive.blender.org/developer/F9253358/merge_by_distance_bug.blend)

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Added subscriber: @JulienDuroure

Added subscriber: @JulienDuroure

Added subscriber: @ideasman42

Added subscriber: @ideasman42

It seems this is an issue with kd-tree balancing. Marking this as a known issue since it doesn't seem like an error in the code.

It seems this is an issue with kd-tree balancing. Marking this as a known issue since it doesn't seem like an error in the code.
Campbell Barton changed title from "Remove duplicate vertices" becomes very slow if glTF object is imported with vertices already merged to Poor performance for "Remove duplicate vertices" for some models 2020-11-18 10:30:25 +01:00
Philipp Oeser removed the
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Reference: blender/blender#82544
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