Support Directories as Asset Repositories #82682

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opened 2020-11-13 02:26:15 +01:00 by Julian Eisel · 6 comments
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Currently only single .blend files can be "mounted" as asset repositories in the Preferences.
Directories with .blends should be "mountable" as well.

There are however some design questions for this:

  • Do we reflect the directory hierarchy in the Asset Browser (ie show sub-directories)?
  • Should all assets from all .blend files inside a single directory be displayed in a linear list, or would we then display the .blends and then allow entering them, like the regular File Browser on Link/Append?
  • Should we limit the "deepness" of the hierarchy (ie limit the number of recursions)?
Currently only single .blend files can be "mounted" as asset repositories in the Preferences. Directories with .blends should be "mountable" as well. There are however some design questions for this: * Do we reflect the directory hierarchy in the Asset Browser (ie show sub-directories)? * Should all assets from all .blend files inside a single directory be displayed in a linear list, or would we then display the .blends and then allow entering them, like the regular File Browser on Link/Append? * Should we limit the "deepness" of the hierarchy (ie limit the number of recursions)?
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
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Added subscriber: @VilemDuha

Added subscriber: @VilemDuha
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I switched to one-asset-per-directory approach with BlenderKit, because one asset can have several texture resolutions (in future possibly also LODs) and each of these can have own textures subdirectory (enables easy swapping of the textures). This kind of storage would then have to list 2 levels down the hierarchy. The 'deepness' you mention would thus make sense per - repository, since everybody will store assets in a different way.

I switched to one-asset-per-directory approach with BlenderKit, because one asset can have several texture resolutions (in future possibly also LODs) and each of these can have own textures subdirectory (enables easy swapping of the textures). This kind of storage would then have to list 2 levels down the hierarchy. The 'deepness' you mention would thus make sense per - repository, since everybody will store assets in a different way.
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Checking the design Brecht wrote down again (see description in #asset_browser_milestone_1), it says a directory should should show all assets in a linear file list.

Turns out Bastien's file reading code already supports reading data-blocks (and thus assets) from all .blend files in a directory. So this was trivial to get to work, just needed a fix for drag & drop.

Addressed with 452336751e, also disabled .blend file repositories 7ad6c45d59.


Oh also, repositories are called "Asset Libraries" now.

Checking the design Brecht wrote down again (see description in #asset_browser_milestone_1), it says a directory should should show all assets in a linear file list. Turns out Bastien's file reading code already supports reading data-blocks (and thus assets) from all .blend files in a directory. So this was trivial to get to work, just needed a fix for drag & drop. Addressed with 452336751e, also disabled .blend file repositories 7ad6c45d59. --- Oh also, repositories are called "Asset Libraries" now.
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Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Julian Eisel self-assigned this 2021-04-09 00:05:01 +02:00
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Closing all tasks in the "Done" column of the #asset_browser_milestone_1.

Closing all tasks in the "Done" column of the #asset_browser_milestone_1.
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Reference: blender/blender#82682
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