Grease Pencil - Draw Mode - Brush Size Indicator Incorrect #82707
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Reference: blender/blender#82707
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTS 450/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-12 09:12, hash:
fb4113defb
Worked: none (testing in r2.91 also but doesn't work as expected)
Description of Issue
In Grease Pencil Draw mode, when adjusting the brush size using the
F
key the size indicator doesn't match the size of the applied stroke. This is the case when stroke_thickness_space is set to either "World Space" or "Screen Space".User Story / Expected Result
I thought I would try out the the Grease Pencil for the first time but I couldn't move
past setting the brush size effectively. At first I was confused by the fact that the brush size was called 'radius' rather than 'thickness'... BUT I thought I would try to move past this by changing the size visually using the brush size tool (Hotkey
F
).I immediately found that the tool was impossible to work with because the indicator is sized in screen space with no relation to the world space.
Therefore I decided to try using the draw tool with stroke_thickness_space set to "Screen Space". I was expecting that the indicator for the draw tool would match the size of the drawn stroke but I saw that the indicator appeared double the size.
I took a screenshot and measured the size of the applied stroke the indicator for the brush tool and the indicator is indeed double the size.
I'm guessing the fact that the brush size is called 'radius' rather than called thickness' has caused confusion somewhere. I'm not familiar with the code yet so I can't check where the problem lie.
Steps to reproduce - screen_space issue
Steps to reproduce - world_space issue
Suggestions
Added subscriber: @JamellMoore
Added subscriber: @antoniov
The
radius
name is used because we follow Blender names, and all brushes are always radius, not thickness.About real thickness, in a 3D environment is not easy to define what will be the final thickness of the stroke on the screen. When you compare with SVG, you are using a wrong comparison, SVG is 2D and the things are totally different. Anyway, we have in the Todo list to work on the relationship between defined size and feedback of the result size.
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Archived'
Since this is already covered by existing TODO, I will close this report. Thanks for reporting though.
Thanks for your reply Antonio. I've had a look at the other modes and can now see understand why it was called radius rather than thickness. I was thrown off when changing to screen_space because the indicator was double the size. I thought radius may have been oddly used as a synonym for thickness/diameter.
I was reluctant to include examples using the tool in world space because I understand that its not easy to define the final thickness in 3d but I thought the indicator would at least match when stroke_thickness_space is set to screen_space and the view in orthographic projection, facing the stroke plane. Isn't the radius and thickness well defined in this context?
You guys understand far more than I do and I respect your knowledge in this area. If you could spare some time to explain why the indicator can't match in this context I would really appreciate it. I feel like I'm missing something.