Parenting don't work with geometry node "Transform" #83646

Closed
opened 2020-12-11 00:08:40 +01:00 by Rajendra Meena · 9 comments

System Information
Operating system: Windows-10-10.0.16299-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 26.20.100.7262

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-10 21:48, hash: caed4849d0
Worked: (newest version of Blender that worked as expected)

Short description of error
Parenting don't work with geometry node "Transform"

Exact steps for others to reproduce the error

  1. Add a cube.
  2. add another small cube for subtract boolean and make boolean.
  3. parent the small cube to the the original cube.
  4. make geometry node "Transform". and give some distance and you will see that the small cube is not moving
**System Information** Operating system: Windows-10-10.0.16299-SP0 64 Bits Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 26.20.100.7262 **Blender Version** Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-10 21:48, hash: `caed4849d0` Worked: (newest version of Blender that worked as expected) **Short description of error** Parenting don't work with geometry node "Transform" **Exact steps for others to reproduce the error** 1. Add a cube. 2. add another small cube for subtract boolean and make boolean. 3. parent the small cube to the the original cube. 4. make geometry node "Transform". and give some distance and you will see that the small cube is not moving
Author

Added subscriber: @rajq123

Added subscriber: @rajq123

Added subscriber: @erik85

Added subscriber: @erik85

I would say this is because transform moves the mesh, not the object. It's equivalent to going in to edit mode and moving the mesh. Correct me if I'm wrong.
edit: Yes after trying the file below, there is some problem.

I would say this is because transform moves the mesh, not the object. It's equivalent to going in to edit mode and moving the mesh. Correct me if I'm wrong. edit: Yes after trying the file below, there is some problem.

Added subscriber: @rjg

Added subscriber: @rjg

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I'm not entirely sure if I'm using geometry nodes correctly, but the result of the Transform node with parenting does look wrong. When using it after the Boolean it does affect both the parent and the child, but the position they should be in don't match. It also changes the shape and location of the boolean operation, which is strange considering the transform is applied after the boolean. This is even easier to see when using rotation instead of translation.

geometry_node_cube.blend

I'm not entirely sure if I'm using geometry nodes correctly, but the result of the *Transform* node with parenting does look wrong. When using it after the Boolean it does affect both the parent and the child, but the position they should be in don't match. It also changes the shape and location of the boolean operation, which is strange considering the transform is applied after the boolean. This is even easier to see when using rotation instead of translation. [geometry_node_cube.blend](https://archive.blender.org/developer/F9502391/geometry_node_cube.blend)
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Member

Thanks for the report, but as Erik said, this is indeed not a bug.

Modifiers should never move objects themselves, they only affect object data. If you want to transform the other object in the node tree you can use the boolean node and an object info node.

Thanks for the report, but as Erik said, this is indeed not a bug. Modifiers should *never* move objects themselves, they only affect object data. If you want to transform the other object in the node tree you can use the boolean node and an object info node.
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Reference: blender/blender#83646
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