My mesh won't stop glitching #83965

Closed
opened 2020-12-19 22:02:19 +01:00 by David Echelibe · 7 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: Intel(R) HD Graphics 620 Intel 4.5.0 - Build 26.20.100.7463

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: f1aa4d18d4
Worked: (optional)

Short description of error
[the meshes keep going through each other]

Exact steps for others to reproduce the error
[there aren't really any exact steps, all i know is that when I opened up blender to continue my project the mesh just started glitching out]
[{F9518289}]

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: Intel(R) HD Graphics 620 Intel 4.5.0 - Build 26.20.100.7463 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: `f1aa4d18d4` Worked: (optional) **Short description of error** [the meshes keep going through each other] **Exact steps for others to reproduce the error** [there aren't really any exact steps, all i know is that when I opened up blender to continue my project the mesh just started glitching out] [{[F9518289](https://archive.blender.org/developer/F9518289/chinedu.bedroom.blend)}]
Author

Added subscriber: @DoltZolt

Added subscriber: @DoltZolt
David Echelibe self-assigned this 2020-12-19 22:04:00 +01:00
Author

Removed subscriber: @DoltZolt

Removed subscriber: @DoltZolt

Added subscriber: @matteolegna-2

Added subscriber: @matteolegna-2

This comment was removed by @matteolegna-2

*This comment was removed by @matteolegna-2*

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

The file is fine in 2.91
The "glitches" are due to the fact that the camera clip ranges from 0.001 to 10000 m. That is waaaay too much. Set the Clip Start to 10 m and the issue is solved.
Also, you should stick to reasonable units for your models. That bedroom appears to be 2.16 Kilometers long and 1.79 Kilometers wide...
If you really need to model an object of that size, you should adjust the Unit Scale parameter in the Scene Properties tab, so that Blender doesn't have to deal with such big numbers internally.
Lastly, it seems you are using a very old version of Blender, which does not receive support and active development anymore. The rule is that you have to check your issue with a currently supported version before submitting a bug report.

The file is fine in 2.91 The "glitches" are due to the fact that the camera clip ranges from 0.001 to 10000 m. That is waaaay too much. Set the Clip Start to 10 m and the issue is solved. Also, you should stick to reasonable units for your models. That bedroom appears to be 2.16 Kilometers long and 1.79 Kilometers wide... If you really need to model an object of that size, you should adjust the Unit Scale parameter in the Scene Properties tab, so that Blender doesn't have to deal with such big numbers internally. Lastly, it seems you are using a very old version of Blender, which does not receive support and active development anymore. The rule is that you have to check your issue with a currently supported version before submitting a bug report.
David Echelibe was unassigned by Matteo Falduto 2020-12-20 13:59:39 +01:00

Added subscriber: @DoltZolt

Added subscriber: @DoltZolt
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Reference: blender/blender#83965
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