2 objects with identical coordinate numbers appearing in completely different places #84037

Closed
opened 2020-12-22 04:29:26 +01:00 by Viktors · 6 comments

System Information
Operating system: Windows 10
Graphics card: r9 390

Blender Version
Broken: 2.7.9 till latest
Worked: Never as far as i know

Short description of error
Coordinates of object 1 are identical to object 2, but theyre completely in different places.

Exact steps for others to reproduce the error
Make any object, for example a cube. Give this cube a child object, it may be camera etc. Then rotate/move the cube and try to unlink the camera. Camera will jump to completely different area of the scene, not where its supposed to. If you make a dublicate of the camera, unlink that, youll have 2 objects sharing same coordinates being nowhere near each other.

**System Information** Operating system: Windows 10 Graphics card: r9 390 **Blender Version** Broken: 2.7.9 till latest Worked: Never as far as i know **Short description of error** Coordinates of object 1 are identical to object 2, but theyre completely in different places. **Exact steps for others to reproduce the error** Make any object, for example a cube. Give this cube a child object, it may be camera etc. Then rotate/move the cube and try to unlink the camera. Camera will jump to completely different area of the scene, not where its supposed to. If you make a dublicate of the camera, unlink that, youll have 2 objects sharing same coordinates being nowhere near each other.
Author

Added subscriber: @DageLV

Added subscriber: @DageLV
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

The co-ordinates of children objects are the co-ordinates of the child relative to the 0,0,0 when initially making it a child of another object. If you then shift the parent object, the connection between the absolute position of the child and the relative position of the child are no longer equal. And as a result, when you un-parent the object, to goes back to the absolute position of the relative number. Which looks like the child jumping to a random place.

To fix this, when unparenting an object, make sure you select the Clear and Keep Transforms option. To do this, open the unparenting menu Alt+P then select the option described before.

Sorry for the poor explanation. I do not believe this is a bug, but I will leave this task open so someone with more knowledge than I can make a more decisive call on it.

The co-ordinates of children objects are the co-ordinates of the child relative to the 0,0,0 when initially making it a child of another object. If you then shift the parent object, the connection between the absolute position of the child and the relative position of the child are no longer equal. And as a result, when you un-parent the object, to goes back to the absolute position of the relative number. Which looks like the child jumping to a random place. To fix this, when unparenting an object, make sure you select the `Clear and Keep Transforms` option. To do this, open the unparenting menu `Alt+P` then select the option described before. Sorry for the poor explanation. I do not believe this is a bug, but I will leave this task open so someone with more knowledge than I can make a more decisive call on it.

Added subscriber: @rjg

Added subscriber: @rjg

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

As @Alaska explained, this is not a bug. If you would like to have a more elaborate explanation I would suggest you ask about this on one of our [community websites ]], for instance https:*blender.stackexchange.com/ or [ https://blenderartists.org/ | blenderartists.org .

As @Alaska explained, this is not a bug. If you would like to have a more elaborate explanation I would suggest you ask about this on one of our [community websites ]], for instance [[ https:*blender.stackexchange.com/ | Blender's StackExchange ]] or [[ https://blenderartists.org/ | blenderartists.org ](https:*www.blender.org/community/).
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Reference: blender/blender#84037
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