Blender 2.92 crashing when editing fractured mesh #84134
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Reference: blender/blender#84134
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System Information
Operating system: Linux-5.4.0-58-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.80.02
Blender Version
Broken: version:
af316d2761
Worked: ?
Short description of error
I have used cell fracture to fracture a UV sphere. I did separate the parts using P. I tried to edit a part and it is where the crash happens.
{F9530087}
{F9530088}
Exact steps for others to reproduce the error
Sphere_cell.055
.Added subscriber: @YvesBodson
I am testing cell fracture addon and this could be the origin of the crash. Blender bail out dry when trying to enter in edit mode on a part of the fractured object. Before I have used the P to separate elements.
Could it be the attached force field that is the cause?
Anyway..
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Needs User Info'
Could you upload the crash.txt file please?
Sorry I missed it.. Here it is
291 2021 Wishes no sources _01-03.crash.txt
292 Covid fractured _01.crash.txt
Changed status from 'Needs User Info' to: 'Needs Triage'
Thank you.
Added subscriber: @rjg
I can reproduce the crash in all version from 2.92 to 2.83.10. The project has plenty dependency cycles. If I remove either the rigid body from one of the
Sphere_cell
objects (e.g.Sphere_cell.055
) or the particle system, then I can switch to edit mode on that object without issues. The crash only happens on objects that have both the rigid body and particle system.Changed status from 'Needs Triage' to: 'Confirmed'
I'm confirming this ticket for now as the setup shouldn't crash Blender, even when it might not be correctly setup.
Removing the force field also prevents the crash.
Hi Robert
You're right about the force field. I discovered the issue after I posted the crash.
There were two and I one was causing the issue. I have removed it and it works now with the latest release as of today. 292 OK 2021 Wishes Composit COVID Fracture particles material separated Sites_01-07-08.blend
I attach the blend file I did work on this morning and it works well.
Thanks
Added subscriber: @JacquesLucke
I can reproduce the crash.
The issue seems to be that
BKE_object_handle_data_update
is not called on the object that goes to edit mode. Therefore, its final mesh is never generated and that results in the crash during rendering. I noticed thatBKE_object_handle_data_update
is called on another object instead.My best guess is that the depsgraph is confused due to all the dependency cycles and ends up not evaluating the object at all. I haven't looked into how dependency cycles are "resolved" yet, so not sure if that is a possibility.
This was fixed in 2.91.2 and/or 2.92.0
Will close as resolved (but of course feel free to comment again if issues persist in fresh builds from https://builder.blender.org/download/daily/ -- we can always reopen in such case)