Skin Resize(Ctrl + A) does not work in Symmetry #84376
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Reference: blender/blender#84376
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Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2021-01-03 01:04, hash:
1e8f266591
Short description of error
If you try to skin resize symmetric vertices with symmetric editing enabled, it will only work for one mesh.
When the symmetric editing option is enabled, selecting symmetric vertices and performing a skin resize will only affect the selected vertices.
Therefore, you should turn it off every time you want to edit the skin size symmetrically.
(You can change both sides by enabling the "Topology Mirror" option and selecting both sides)
Exact steps for others to reproduce the error
Added subscriber: @Bookyakuno
Added subscribers: @mano-wii, @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Dont think all transform operations are guaranteed to be supported for
Mirror X
.In fact: which of the transform tools that work on custom data layers would do this? Dont think there is any?
(e.g. edge crease, bevel weight etc...)
So this might be a feature request? And not a bug?
@mano-wii: what do you think?
Not sure if it would be easy to implement this for
TFM_SKIN_RESIZE
, looks like the whole mirroringTransDataMirror
works with locations?Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
For some historical design reason, the TransData used in this transform mode is the same TransData converted from mesh vertices of conventional modes (Move, Rotate, Scale).
On the one hand this seems to be convenient because in theory it reuses all the extra features (constraint, customdata correction, mirror, updates).
But since all these features are only related to the position of the vertices, it seems that it would be more convenient to create another type of TransData (and TransDataMirror) that is specific to this customdata and this mode (TFM_SKIN_RESIZE).
Although the solution to this problem does not necessarily need this cleanup/refactor, this would be a good step to take first.
I will analyze this better, for now I am confirming it as a bug.
The reason I find this an inconvenient bug is that I can't do symmetric editing when symmetric editing is enabled.
Various other operations can be done on both sides by selecting the meshes on both sides, but not for skin resizing.
This issue was referenced by
54ee410914
Changed status from 'Confirmed' to: 'Resolved'