Multi Input Socket for Nodes #84433

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opened 2021-01-05 22:10:22 +01:00 by Fabian Schempp · 11 comments
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Design discussion about Multi Input Sockets.
Goal is to add node sockets that can take multiple inputs.

General idea is to display Multi Input Sockets multiple times as tall as a Single Input Socktes to indicate that they can take multiple inputs.

A first use case is the Join Geometry Node.

Other possible use cases could be other nodes that mix or join something and are often chained like the Alpha Over node in Compositor. Ideas are welcome.

Following are some mockups with some of my ideas thoughts and questions. I will update them as we collect ideas and feedback.

Questions are:

  • How tall does it have to be good recognizable as a different node type?
  • Do they grow and shrink?
  • Do the connectors have to be auto sorted to make it look nicer?
  • Do the user has to be able to sort the inputs?
  • How can the user pick and remove inputs?
  • Are they sorted in the Layout in a special way? Below ore above other sockets?
  • What could be other use cases or problems?

geometry_nodes_multi_socket_shrink_grow.png

geometry_nodes_multi_socket_connector_sorting.png

geometry_nodes_multi_socket_how_tall.png

geometry_nodes_multi_socket_placement.png

geometry_nodes_multi_socket_picking.png

Design discussion about Multi Input Sockets. Goal is to add node sockets that can take multiple inputs. General idea is to display Multi Input Sockets multiple times as tall as a Single Input Socktes to indicate that they can take multiple inputs. A first use case is the Join Geometry Node. Other possible use cases could be other nodes that mix or join something and are often chained like the Alpha Over node in Compositor. Ideas are welcome. Following are some mockups with some of my ideas thoughts and questions. I will update them as we collect ideas and feedback. Questions are: - How tall does it have to be good recognizable as a different node type? - Do they grow and shrink? - Do the connectors have to be auto sorted to make it look nicer? - Do the user has to be able to sort the inputs? - How can the user pick and remove inputs? - Are they sorted in the Layout in a special way? Below ore above other sockets? - What could be other use cases or problems? ![geometry_nodes_multi_socket_shrink_grow.png](https://archive.blender.org/developer/F9551862/geometry_nodes_multi_socket_shrink_grow.png) ![geometry_nodes_multi_socket_connector_sorting.png](https://archive.blender.org/developer/F9551863/geometry_nodes_multi_socket_connector_sorting.png) ![geometry_nodes_multi_socket_how_tall.png](https://archive.blender.org/developer/F9551865/geometry_nodes_multi_socket_how_tall.png) ![geometry_nodes_multi_socket_placement.png](https://archive.blender.org/developer/F9551864/geometry_nodes_multi_socket_placement.png) ![geometry_nodes_multi_socket_picking.png](https://archive.blender.org/developer/F9551915/geometry_nodes_multi_socket_picking.png)
Fabian Schempp self-assigned this 2021-01-05 22:10:22 +01:00
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Added subscribers: @FabianSchempp, @HooglyBoogly

Added subscribers: @FabianSchempp, @HooglyBoogly
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Added subscriber: @pablovazquez

Added subscriber: @pablovazquez
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I really like this idea, and it's great to see it considered completely. As the mock-ups show, it does bring up some questions. Here are some thoughts:

  • Auto sorting could be quite interesting, especially because I don't think this should be used in situations where the order matters.
  • 3x tall makes it quite clear that the socket is different from a distance even. Anything bigger looks too tall IMO. @pablovazquez was using 2x, but I'm not sure that's tall enough.
  • The "Expand on mouse-over" concept looks great, and would likely be the most simple to implement, except maybe selecting wires. Maybe selecting wires near their ends would be helpful elsewhere, but it would need an exception when the wire is quite short.
  • I think the tall sockets look better at the top, but they should just use whatever order the sockets are defined in, so this should be flexible
I really like this idea, and it's great to see it considered completely. As the mock-ups show, it does bring up some questions. Here are some thoughts: - Auto sorting could be quite interesting, especially because I don't think this should be used in situations where the order matters. - 3x tall makes it quite clear that the socket is different from a distance even. Anything bigger looks too tall IMO. @pablovazquez was using 2x, but I'm not sure that's tall enough. - The "Expand on mouse-over" concept looks great, and would likely be the most simple to implement, except maybe selecting wires. Maybe selecting wires near their ends would be helpful elsewhere, but it would need an exception when the wire is quite short. - I think the tall sockets look better at the top, but they should just use whatever order the sockets are defined in, so this should be flexible

Added subscriber: @Rusculleda

Added subscriber: @Rusculleda

This is great! The last mockup where it shows the individual sockets upon mouse over or expanding look especially interesting to me thinking about the eventual possibility of a color ramp node where each color stop is connected to a color input. (A bit out of topic here, but related and shows exciting coming possibilities!)

This is great! The last mockup where it shows the individual sockets upon mouse over or expanding look especially interesting to me thinking about the eventual possibility of a color ramp node where each color stop is connected to a color input. (A bit out of topic here, but related and shows exciting coming possibilities!)
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For a use case like color ramp, it would be useful if they where user sortable i guess.

For a use case like color ramp, it would be useful if they where user sortable i guess.
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I don't think these sort of sockets should be used where the order matters. For color ramp, I think it would be better to expose a varying number of separate sockets.

The goal of these sockets is to cut down on vertical space and remove that distinction, which is counter to the idea of making a clear order between different inputs.

I don't think these sort of sockets should be used where the order matters. For color ramp, I think it would be better to expose a varying number of separate sockets. The goal of these sockets is to cut down on vertical space and remove that distinction, which is counter to the idea of making a clear order between different inputs.

This issue was referenced by c5514d3a2a

This issue was referenced by c5514d3a2a03242ddc43f83be4bb72df7f85469f
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I'm going to close this since what's described in this task is implemented and in master.

I'm going to close this since what's described in this task is implemented and in master.
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Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
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Reference: blender/blender#84433
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