Sculpt: Shift + R (voxel grid preview) exits Sculpt Mode if the object has a Multires modifier #85034

Closed
opened 2021-01-25 11:25:56 +01:00 by Lopo Isaac · 5 comments

System Information
Operating system: Linux-5.4.0-62-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 670/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.32.03

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-01-24 23:16, hash: cf6d17a6aa
Worked: ?

Short description of error
Pressing the shortcut Shift + R (voxel grid preview on the viewport inside Sculpt Mode) exits Sculpt Mode if the object has a Multires modifier with at least 1 subdivision.

Exact steps for others to reproduce the error

  1. Load Factory Settings
  2. Add a Multires Modifier to the default cube and press "Subdivide" so it has at least 1 subdivision level
  3. Enter Sculpt Mode and press Shift + R (default shortcut for previewing the voxel grid in the viewport)

Expected behaviour: we see the interactive voxel grid
Current behaviour: we return to Object Mode

Note: this doesn't happen if we add the modifier directly inside Sculpt Mode and press Shift + R. So it only happens if we enter Sculpt Mode and the object has the Multires + 1 or more levels.

**System Information** Operating system: Linux-5.4.0-62-generic-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: GeForce GTX 670/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.32.03 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-01-24 23:16, hash: `cf6d17a6aa` Worked: ? **Short description of error** Pressing the shortcut Shift + R (voxel grid preview on the viewport inside Sculpt Mode) exits Sculpt Mode if the object has a Multires modifier with at least 1 subdivision. **Exact steps for others to reproduce the error** 1. Load Factory Settings 2. Add a Multires Modifier to the default cube and press "Subdivide" so it has at least 1 subdivision level 3. Enter Sculpt Mode and press Shift + R (default shortcut for previewing the voxel grid in the viewport) Expected behaviour: we see the interactive voxel grid Current behaviour: we return to Object Mode Note: this doesn't happen if we add the modifier directly inside Sculpt Mode and press Shift + R. So it only happens if we enter Sculpt Mode and the object has the Multires + 1 or more levels.
Author

Added subscriber: @lowpolysaac

Added subscriber: @lowpolysaac
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Well, voxel_size_edit_poll uses object_remesh_poll which doesnt succeed. Meaning you cannot actually remesh with an active multires modifier.
If the operator poll fails, it will fallthrough to Repeat Last which is also mapped to {key Shift R} -- which in your case does sculptmode toggeling again.

Well, `voxel_size_edit_poll` uses `object_remesh_poll` which doesnt succeed. Meaning you cannot actually remesh with an active multires modifier. If the operator poll fails, it will fallthrough to `Repeat Last` which is also mapped to {key Shift R} -- which in your case does sculptmode toggeling again.
Member

And since there is also #76655 (Sculpt Mode: Edit Voxel Size hotkey conflict) -- for which there is a patch ready, see D7726, I think we have to close this one.

And since there is also #76655 (Sculpt Mode: Edit Voxel Size hotkey conflict) -- for which there is a patch ready, see [D7726](https://archive.blender.org/developer/D7726), I think we have to close this one.
Member

Closed as duplicate of #76655

Closed as duplicate of #76655
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Reference: blender/blender#85034
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