Modifier targets sometimes being lost on overrides #85041

Closed
opened 2021-01-25 13:02:54 +01:00 by Demeter Dzadik · 6 comments
Member

This report will probably be incomplete for a while, in the sense that reproduction steps are still unclear, but I thought it would be nice to put this somewhere regardless.

It seems sometimes(and the big question is when) the target object of modifiers on overridden objects gets "lost", in the sense that they remain in an overridden state, but they are being overridden to nothing(no object selected).

So far this only happened about 2 or 3 times, and so far specifically with Surface Deform modifier - perhaps the issue is specific to that one modifier, but perhaps a coincidence.

An example file can be found in the Sprites svn, under bugs/rex_logbridge_surface_deform_override.blend.

The issue can be fixed by either:

  • Reset and Resync entire override hierarchy
  • Remove Override on the empty modifier targets, then resync
  • Simply select the correct object for the modifier targets.

But despite the available workarounds, this is an annoyance and could result in major time lost if it continues happening throughout production, so I'd be curious for any theories on what could cause this to happen in the first place, perhaps it's just a mistake on our end on how we're using overrides. Also if it happens again and/or we find out more, I'll update this post.

Sorry for the inconvenience of that file not being available to everyone, but for now this is effectively a public direct message for the very best @mont29, overriding overlord.

This report will probably be incomplete for a while, in the sense that reproduction steps are still unclear, but I thought it would be nice to put this somewhere regardless. It seems sometimes(and the big question is when) the target object of modifiers on overridden objects gets "lost", in the sense that they remain in an overridden state, but they are being overridden to nothing(no object selected). So far this only happened about 2 or 3 times, and so far specifically with Surface Deform modifier - perhaps the issue is specific to that one modifier, but perhaps a coincidence. An example file can be found in the Sprites svn, under `bugs/rex_logbridge_surface_deform_override.blend`. The issue can be fixed by either: - Reset and Resync entire override hierarchy - Remove Override on the empty modifier targets, then resync - Simply select the correct object for the modifier targets. But despite the available workarounds, this is an annoyance and could result in major time lost if it continues happening throughout production, so I'd be curious for any theories on what could cause this to happen in the first place, perhaps it's just a mistake on our end on how we're using overrides. Also if it happens again and/or we find out more, I'll update this post. Sorry for the inconvenience of that file not being available to everyone, but for now this is effectively a public direct message for the very best @mont29, overriding overlord.
Author
Member

Added subscribers: @mont29, @Mets

Added subscribers: @mont29, @Mets

Think this is actually a case of point 2) described in #83811 (Library Override: Investigate Resync Improvements.) (re-assigning from one to another ID in linked data, when both are already overridden). In which case 2a81d948ad should prevent this to happen anymore (will not fix existing issues though).

Think this is actually a case of point `2)` described in #83811 (Library Override: Investigate Resync Improvements.) (re-assigning from one to another ID in linked data, when both are already overridden). In which case 2a81d948ad should prevent this to happen anymore (will not fix existing issues though).
Author
Member

Praise the overlord! Thanks a lot! I guess this can be closed, if something like this happens again I'll come and break some hearts and re-open :D but I'm sure it won't! 🙏

Praise the overlord! Thanks a lot! I guess this can be closed, if something like this happens again I'll come and break some hearts and re-open :D but I'm sure it won't! :pray:
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Philipp Oeser self-assigned this 2021-01-25 16:22:32 +01:00
Member

OKi, closing then.

OKi, closing then.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#85041
No description provided.