Blender freezes, but does not crash #85061

Closed
opened 2021-01-26 01:22:59 +01:00 by Samuel Clark Drost · 15 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) Iris(R) Plus Graphics Intel 4.5.0 - Build 27.20.100.8681

Blender Version
Broken: version: 2.92.0 Beta, branch: master, commit date: 2021-01-24 07:38, hash: d3506c86da
Worked: I have not found a version that works as expected on this computer. I have tried 2.79, 2.8, 2.91

Short description of error
After a few minutes of using Blender, the window freezes. Windows does not detect that it is not responding, but Blender does not respond to any input, including clicking on the close button. All elements that are drawn by Blender remain as they were at the moment of the crash except if I resize the window smaller.

Exact steps for others to reproduce the error
I have not determined exact steps. It has occurred on multiple files doing multiple different tasks. As far as I can tell, there is no correlation between what I am working on or what task I am performing, and the error occurring.

Contents of debug log file

Switching to fully guarded memory allocator.
Blender 2.92.0 Beta
Build: 2021-01-25 00:02:02 Windows Release
argv[0] = C:\Users\fanto\Downloads\blender-2.92.0-d3506c86daa4-windows64\\blender
argv[1] = --debug
argv[2] = --debug-gpu
argv[3] = --debug-gpu-force-workarounds
argv[4] = --python-expr
argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\fanto\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\fanto\AppData\Roaming\Blender Foundation\Blender\2.92\config\userpref.blend
read file 
  Version 280 sub 39 date unknown hash unknown

GL: Forcing workaround usage and disabling extensions.
    OpenGL identification strings
    vendor: Intel
    renderer: Intel(R) Iris(R) Plus Graphics
    version: 4.5.0 - Build 27.20.100.8681

Warning: Missing Textures, detected!

read file 
  Version 283 sub 8 date 2020-03-12 14:53 hash 63ee3db96107
read file 
  Version 282 sub 7 date 2020-02-12 16:20 hash 77d23b0bd76f
read file 
  Version 280 sub 39 date unknown hash unknown
Info: Deleted 3 object(s)

+-- Collada Import parameters------
| input file      : C:\Users\fanto\Downloads\Phantom\tartnackB.dae
| -- |
| use units       : no
| autoconnect     : no
+-- Armature Import parameters ----
| find bone chains: no
| -- |
| min chain len   : 0
| fix orientation : no
| keep bind info  : no
| import Image: C:\Users\fanto\Downloads\Phantom\nackB_1.png
| import Image: C:\Users\fanto\Downloads\Phantom\nackB_2.png
IOR of negative value is not allowed for materials (using Blender default value instead)IOR of negative value is not allowed for materials (using Blender default value instead)+-- Import Scene --------
| JOINT id='joint0', name='nack_root'
| -- |
| NODE  id='node', name='tartnackB'
+----------------------------------
| Collada Import : OK
| -- |
+----------------------------------
removed 2496 unused curves
Info: Removed 302 vertice(s)

A L   l i b :   ( E E )   W a i t F o r S i n g l e O b j e c t E x   e r r o r :   0 x 1 0 2 
 A L   l i b :   ( E E )   W a i t F o r S i n g l e O b j e c t E x   e r r o r :   0 x 1 0 2 
 A L   l i b :   ( E E )   W a i t F o r S i n g l e O b j e c t E x   e r r o r :   0 x 1 0 2 
 A L   l i b :   ( E E )   W a i t F o r S i n g l e O b j e c t E x   e r r o r :   0 x 1 0 2 
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: Intel(R) Iris(R) Plus Graphics Intel 4.5.0 - Build 27.20.100.8681 **Blender Version** Broken: version: 2.92.0 Beta, branch: master, commit date: 2021-01-24 07:38, hash: `d3506c86da` Worked: I have not found a version that works as expected on this computer. I have tried 2.79, 2.8, 2.91 **Short description of error** After a few minutes of using Blender, the window freezes. Windows does not detect that it is not responding, but Blender does not respond to any input, including clicking on the close button. All elements that are drawn by Blender remain as they were at the moment of the crash except if I resize the window smaller. **Exact steps for others to reproduce the error** I have not determined exact steps. It has occurred on multiple files doing multiple different tasks. As far as I can tell, there is no correlation between what I am working on or what task I am performing, and the error occurring. **Contents of debug log file** ``` Switching to fully guarded memory allocator. Blender 2.92.0 Beta Build: 2021-01-25 00:02:02 Windows Release argv[0] = C:\Users\fanto\Downloads\blender-2.92.0-d3506c86daa4-windows64\\blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-gpu-force-workarounds argv[4] = --python-expr argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\fanto\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\fanto\AppData\Roaming\Blender Foundation\Blender\2.92\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown GL: Forcing workaround usage and disabling extensions. OpenGL identification strings vendor: Intel renderer: Intel(R) Iris(R) Plus Graphics version: 4.5.0 - Build 27.20.100.8681 Warning: Missing Textures, detected! read file Version 283 sub 8 date 2020-03-12 14:53 hash 63ee3db96107 read file Version 282 sub 7 date 2020-02-12 16:20 hash 77d23b0bd76f read file Version 280 sub 39 date unknown hash unknown Info: Deleted 3 object(s) +-- Collada Import parameters------ | input file : C:\Users\fanto\Downloads\Phantom\tartnackB.dae | -- | | use units : no | autoconnect : no +-- Armature Import parameters ---- | find bone chains: no | -- | | min chain len : 0 | fix orientation : no | keep bind info : no | import Image: C:\Users\fanto\Downloads\Phantom\nackB_1.png | import Image: C:\Users\fanto\Downloads\Phantom\nackB_2.png IOR of negative value is not allowed for materials (using Blender default value instead)IOR of negative value is not allowed for materials (using Blender default value instead)+-- Import Scene -------- | JOINT id='joint0', name='nack_root' | -- | | NODE id='node', name='tartnackB' +---------------------------------- | Collada Import : OK | -- | +---------------------------------- removed 2496 unused curves Info: Removed 302 vertice(s) A L l i b : ( E E ) W a i t F o r S i n g l e O b j e c t E x e r r o r : 0 x 1 0 2 A L l i b : ( E E ) W a i t F o r S i n g l e O b j e c t E x e r r o r : 0 x 1 0 2 A L l i b : ( E E ) W a i t F o r S i n g l e O b j e c t E x e r r o r : 0 x 1 0 2 A L l i b : ( E E ) W a i t F o r S i n g l e O b j e c t E x e r r o r : 0 x 1 0 2 ```

Added subscriber: @fantomx11

Added subscriber: @fantomx11
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Added subscriber: @filedescriptor

Added subscriber: @filedescriptor
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Please open Blender's installation directory and double click on the blender_debug_log.cmd. This will start Blender in debug mode and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).

Please open Blender's installation directory and double click on the `blender_debug_log.cmd`. This will start Blender in debug mode and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report via drag and drop. Please also upload the crash log located in `C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt` (or simply type `%TEMP%` into the path bar of the Windows Explorer).

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

I've used that command before and pasted the contents of the file that is created in the original message. I have also included the two files it creates in this message, but as I said in the title, Blender doesn't actually crash, so a crash file is not created. Instead Blender just stops updating the window or responding to input, and the only way to quit is to kill it using Task Manager. As a test I let it run for a while just to see if it would either resume updating or crash so that I could get an error that could be fixed, but it never did either of those.

I have figured out that it may be related to using Material Preview or Rendered mode. I left it running overnight in Solid mode and it never froze. I thought it had stopped working in both Wireframe mode and Solid mode before, but I can't seem to reproduce it in those modes, however within a few minutes of switching to Material Preview or Rendered mode, it freezes.

blender_debug_output.txt

blender_system_info.txt

I've used that command before and pasted the contents of the file that is created in the original message. I have also included the two files it creates in this message, but as I said in the title, Blender doesn't actually crash, so a crash file is not created. Instead Blender just stops updating the window or responding to input, and the only way to quit is to kill it using Task Manager. As a test I let it run for a while just to see if it would either resume updating or crash so that I could get an error that could be fixed, but it never did either of those. I have figured out that it may be related to using Material Preview or Rendered mode. I left it running overnight in Solid mode and it never froze. I thought it had stopped working in both Wireframe mode and Solid mode before, but I can't seem to reproduce it in those modes, however within a few minutes of switching to Material Preview or Rendered mode, it freezes. [blender_debug_output.txt](https://archive.blender.org/developer/F9598556/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F9598557/blender_system_info.txt)

When it first happened, I saw that it might be a driver issue, so I installed the latest drivers from the manufacturer instead of using the ones provided by the OS, but the problem persists.

When it first happened, I saw that it might be a driver issue, so I installed the latest drivers from the manufacturer instead of using the ones provided by the OS, but the problem persists.
Falk David changed title from Blender freezes, but does nto crash to Blender freezes, but does not crash 2021-01-26 13:26:39 +01:00
Member

Does this happen when using --factory-startup? Are you using a particular file? If so could you share that file?

Does this happen when using `--factory-startup`? Are you using a particular file? If so could you share that file?

Yes it happens when using factory startup. It happens with any file I am working on.

Here are the log files from the factory startup.

blender_system_info.txt

blender_debug_output.txt

Yes it happens when using factory startup. It happens with any file I am working on. Here are the log files from the factory startup. [blender_system_info.txt](https://archive.blender.org/developer/F9600343/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F9600344/blender_debug_output.txt)

Added subscriber: @rjg

Added subscriber: @rjg

@fantomx11 I would suggest you update your graphics driver as the first step. The current one can be downloaded from Intel's website .

Based in your description it's currently not possible to reproduce the issue or identify the cause. We would need precise steps and/or a minimal example project to investigate this. If this happens when in material preview, then this could potentially be related to #85287.

@fantomx11 I would suggest you update your graphics driver as the first step. The current one can be downloaded from [Intel's website ](https://downloadcenter.intel.com/download/30148/Intel-Graphics-Windows-10-DCH-Drivers). Based in your description it's currently not possible to reproduce the issue or identify the cause. We would need precise steps and/or a minimal example project to investigate this. If this happens when in material preview, then this could potentially be related to #85287.

I am pretty sure I downloaded drivers from Intel's website, but the page you linked to does not look familiar to me, so I will download from there and try again. Also, I discovered today that it also happens if I am in solid mode, but turn off limit selection to visible. So far it hasn't stopped working in wireframe mode nor in solid mode with selection limited to visible (I have tried both the default solid mode, and setting color to texture).

I am pretty sure I downloaded drivers from Intel's website, but the page you linked to does not look familiar to me, so I will download from there and try again. Also, I discovered today that it also happens if I am in solid mode, but turn off limit selection to visible. So far it hasn't stopped working in wireframe mode nor in solid mode with selection limited to visible (I have tried both the default solid mode, and setting color to texture).

Thank you for pointing me to the correct drivers. The ones I got earlier were apparently not the correct ones. The problem seems to have been solved.

Thank you for pointing me to the correct drivers. The ones I got earlier were apparently not the correct ones. The problem seems to have been solved.
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

Closing as this seems to have been solved with the newest drivers. Please open a new report if you encounter any other issues.

Closing as this seems to have been solved with the newest drivers. Please open a new report if you encounter any other issues.
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Reference: blender/blender#85061
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