Sculpt: Extract Face Set command only works correctly if the BVH is rebuild #85136

Closed
opened 2021-01-28 03:43:00 +01:00 by TheRedWaxPolice · 6 comments

System Information
Operating system: Win 10

Blender Version
Broken: blender-2.92.0-198980693ba7-windows64
Worked: Never?

Short description of error
Not sure if it's a bug or limitation but it looks like the "Extract Face Set" command only works correctly if the BVH is rebuild, otherwise it will only extract the shape of the original mesh, discarding the deformations...

Exact steps for others to reproduce the error
File > New > Sculpting...
Deform the sphere with any brush...
Create a face set on those deformed parts...
Go to Face Sets > Extract Face Set, then choose the face set you just created...
The result: The mesh extraction process didn't take into consideration the deformed mesh, instead it extracted the shape of the original sphere before the deformation...

See:
2021-01-27_23-27-33.mp4


Now, if you repeat the same steps but before extracting you choose Sculpt > Rebuild BVH, then it will work as expected... i.e.
File > New > Sculpting...
Deform the sphere with any brush...
Create a face set on those deformed parts...
Sculpt > Rebuild BVH
Face Sets > Extract Face Set, then choose the face set you just created...
Result: As expected (the deformed parts are extracted correctly)...

See:
2021-01-27_23-30-04.mp4

**System Information** Operating system: Win 10 **Blender Version** Broken: blender-2.92.0-198980693ba7-windows64 Worked: Never? **Short description of error** Not sure if it's a bug or limitation but it looks like the "Extract Face Set" command only works correctly if the BVH is rebuild, otherwise it will only extract the shape of the original mesh, discarding the deformations... **Exact steps for others to reproduce the error** File > New > Sculpting... Deform the sphere with any brush... Create a face set on those deformed parts... Go to Face Sets > Extract Face Set, then choose the face set you just created... The result: The mesh extraction process didn't take into consideration the deformed mesh, instead it extracted the shape of the original sphere before the deformation... See: [2021-01-27_23-27-33.mp4](https://archive.blender.org/developer/F9601753/2021-01-27_23-27-33.mp4) ___ Now, if you repeat the same steps but before extracting you choose Sculpt > Rebuild BVH, then it will work as expected... i.e. File > New > Sculpting... Deform the sphere with any brush... Create a face set on those deformed parts... Sculpt > Rebuild BVH Face Sets > Extract Face Set, then choose the face set you just created... Result: As expected (the deformed parts are extracted correctly)... See: [2021-01-27_23-30-04.mp4](https://archive.blender.org/developer/F9601771/2021-01-27_23-30-04.mp4)

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

Added subscribers: @PabloDobarro, @rjg

Added subscribers: @PabloDobarro, @rjg

I can reproduce the behavior. @PabloDobarro is this a known limitation? It looks like a bug to me.

I can reproduce the behavior. @PabloDobarro is this a known limitation? It looks like a bug to me.

This issue was referenced by 0f238c5bcb

This issue was referenced by 0f238c5bcb190d5297830ed188f570fde0eb49ca
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Pablo Dobarro self-assigned this 2021-02-03 21:04:48 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#85136
No description provided.