"Join Geometry" node causes cycles to only display one of the geometries #85210

Closed
opened 2021-01-29 19:17:13 +01:00 by Mathias Eimann · 10 comments

{F9604239}System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.09

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-01-28 22:25, hash: 92b0803f35
Worked: (newest version of Blender that worked as expected)

Short description of error
Cycles not displaying all geometry when using a "Join Geometry" node, neither in rendered viewport nor in render
eevee is working all right

Exact steps for others to reproduce the error
open the file Bug_ex2.blend, set one of the viewports to rendered in cycles
compare solid viewport to rendered viewport, some geometry is not displayed
now swap the inputs of the Join Geometry node,

{[F9604239](https://archive.blender.org/developer/F9604239/Bug_ex2.blend)}**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.09 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-01-28 22:25, hash: `92b0803f35` Worked: (newest version of Blender that worked as expected) **Short description of error** Cycles not displaying all geometry when using a "Join Geometry" node, neither in rendered viewport nor in render eevee is working all right **Exact steps for others to reproduce the error** open the file Bug_ex2.blend, set one of the viewports to rendered in cycles compare solid viewport to rendered viewport, some geometry is not displayed now swap the inputs of the Join Geometry node,
Author

Added subscriber: @ME2

Added subscriber: @ME2
Author
https://developer.blender.org/P1928
Author

i have another issue that might be related.
using the file Bug_ex3.blend one can see that Cycles stops working correctly if two objects use the same geometry nodes tree cycles does not display both objects, instead one of them, and samples the whole time in viewport

explanation
suzanne and plane have a Geometry Nodes modifer called "Geometry Nodes.002"
restricting one of the objects viewport visibility causes cycles to preview viewport correctly again, however when both are visible it behaves weird
it does not work in f12 render either

i have another issue that might be related. using the file [Bug_ex3.blend](https://archive.blender.org/developer/F9605081/Bug_ex3.blend) one can see that Cycles stops working correctly if two objects use the same geometry nodes tree cycles does not display both objects, instead one of them, and samples the whole time in viewport explanation suzanne and plane have a Geometry Nodes modifer called "Geometry Nodes.002" restricting one of the objects viewport visibility causes cycles to preview viewport correctly again, however when both are visible it behaves weird it does not work in f12 render either
Hans Goudey changed title from "Join Geometry" node causes cycles to only display one of the geometrys to "Join Geometry" node causes cycles to only display one of the geometries 2021-01-31 04:39:05 +01:00
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm the first issue reported here.

i have another issue that might be related...

Please report that separately.

Can confirm the first issue reported here. > i have another issue that might be related... Please report that separately.
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

I also get the issue reported in #84899 in this file..

I also get the issue reported in #84899 in this file..
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jacques Lucke self-assigned this 2021-04-12 13:47:35 +02:00
Member

I cannot reproduce this anymore, looks like it is fixed.

I cannot reproduce this anymore, looks like it is fixed.
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Reference: blender/blender#85210
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