Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40
Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: rB5be9ef417703
Short description of error
I have a rigid body and smoke system in my Scene. The rigid body system is already baked. I tried to add a turbulence field to affect the smoke. But it just crashes when I start playing. Then I tried out removing stuff but it did not fix it.
Exact steps for others to reproduce the error
Select the default cube. Object > Quick Smoke.
Add Cube add Rigid body active
Add turbulence field
Bake rigid body sim
When done --> Crash