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FBX export bug (restpose missing, wrong rotations)
Confirmed, NormalPublic

Description

System Information
Operating system: Windows-10-10.0.17134-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 530 Intel 4.5.0 - Build 25.20.100.6326

Blender Version
Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: rB5be9ef417703
Worked: (newest version of Blender that worked as expected)

Short description of error
When exporting only animation to .fbx, the rest position is not exported.

Exact steps for others to reproduce the error

  1. Check armature with animation.
  2. Export only animation to fbx.
  3. Import animation from fbx.
  4. Rest pose of imported armature not available.
  5. If choose action with animation to same armature without animation, animation incorrect.

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Needs Information from User.Feb 10 2021, 11:35 AM

Could you share the .blend file from which you export?


- export settings.

Philipp Oeser (lichtwerk) changed the task status from Needs Information from User to Confirmed.Feb 25 2021, 2:17 PM

Can confirm there is something wrong.

(havent figured out what exactly tbh, but FBX can be incredibly complex to debug, this needs another look with more time)

Philipp Oeser (lichtwerk) renamed this task from Animation export bug to FBX export bug (restpose missing, wrong rotations).Feb 25 2021, 2:17 PM