Datablock pinning doesn't work with bone constraints #85561

Closed
opened 2021-02-11 23:41:44 +01:00 by Matthew Wiebe · 6 comments

Blender Version
Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: 5be9ef4177

This new pushpin button in the Properties window is wonderful! Been using it a lot for mechanical rigging, so nice to always have something available without selecting it.

However, it doesn't work with bones. I select armature, go into pose mode, select a bone, open it's bone constraints in the properties window and press the pushpin, hoping to have those constraints pinned so I can debug other parts of the rig and have access to a particular constraint. But instead the bone constraint tab continues to follow bone selection. This isn't expected behaviour is it? Not sure what the point of the pushpin button is in the bone constraint tab if not to pin a bone?

**Blender Version** Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: `5be9ef4177` This new pushpin button in the Properties window is wonderful! Been using it a lot for mechanical rigging, so nice to always have something available without selecting it. However, it doesn't work with bones. I select armature, go into pose mode, select a bone, open it's bone constraints in the properties window and press the pushpin, hoping to have those constraints pinned so I can debug other parts of the rig and have access to a particular constraint. But instead the bone constraint tab continues to follow bone selection. This isn't expected behaviour is it? Not sure what the point of the pushpin button is in the bone constraint tab if not to pin a bone?
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Added subscriber: @cerebral

Added subscriber: @cerebral
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Confirmed, checking

Confirmed, checking
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Sorry for the backflip, but bones are no IDs, and the pinning is just for IDs.

There is a ctually a TODO task to make this work, see #48461 (Pinning Bones/Constraint Tabs in Properties Editor doesn't work) but to be brutally honest, I dont think this will be implemented anytime soon.
Will merge these two tasks, thx again for the report!

Sorry for the backflip, but bones are no IDs, and the pinning is just for IDs. There is a ctually a TODO task to make this work, see #48461 (Pinning Bones/Constraint Tabs in Properties Editor doesn't work) but to be brutally honest, I dont think this will be implemented anytime soon. Will merge these two tasks, thx again for the report!
Member

Closed as duplicate of #48461

Closed as duplicate of #48461
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Reference: blender/blender#85561
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