Viewport "vibrates" when mouse input is active #85609

Closed
opened 2021-02-13 16:30:39 +01:00 by Vas · 19 comments

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-12 22:08, hash: 1065b413ed
Worked: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-08 23:42, hash: eab9165c25

Caused by 000a340afa

Short description of error
Any kind of rotation/translation/zoom in viewport induces constant render shaking in all visible objects
This issue persists as long as mouse sends any kind of input
This issue is only in EEVEE mode (cycles, Workbench, solid, Wire don't show any problems)
This issue is specially severe in tablet users
2021-02-13 15-21-52 2.mp4

Exact steps for others to reproduce the error

  • Open default file
  • Change viewport to render mode in EEVEE
  • rotate camera around, navigate throught space
  • notice that objects are shaking
**System Information** Operating system: Windows-10-10.0.17763-SP0 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-12 22:08, hash: `1065b413ed` Worked: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-08 23:42, hash: `eab9165c25` Caused by 000a340afa **Short description of error** Any kind of rotation/translation/zoom in viewport induces constant render shaking in all visible objects This issue persists as long as mouse sends any kind of input This issue is only in EEVEE mode (cycles, Workbench, solid, Wire don't show any problems) This issue is specially severe in tablet users [2021-02-13 15-21-52 2.mp4](https://archive.blender.org/developer/F9797569/2021-02-13_15-21-52_2.mp4) **Exact steps for others to reproduce the error** - Open default file - Change viewport to render mode in EEVEE - rotate camera around, navigate throught space - notice that objects are shaking
Author

Added subscriber: @Alumx

Added subscriber: @Alumx

#85831 was marked as duplicate of this issue

#85831 was marked as duplicate of this issue

#85777 was marked as duplicate of this issue

#85777 was marked as duplicate of this issue

#85776 was marked as duplicate of this issue

#85776 was marked as duplicate of this issue
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

@Alumx , guess issue is not render engine specific . Try render mode cycles/Eevee and change state/properties of mesh (eg. switch to material preview then change mesh color ), Same result you will get (vibration) . Though not sure , someone else can confirm the issue .

Tested on Blender version : 2.93.0 Alpha , Hash : 0bc281a6dd1 (commit date : 2021-02-14)

@Alumx , guess issue is not render engine specific . Try render mode `cycles/Eevee` and change state/properties of mesh (eg. switch to `material preview` then change mesh color ), Same result you will get (vibration) . Though not sure , someone else can confirm the issue . Tested on Blender version : `2.93.0 Alpha` , Hash : `0bc281a6dd1` (commit date : 2021-02-14)
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Seems like a regression, will check

Seems like a regression, will check

Added subscriber: @MLSpence

Added subscriber: @MLSpence

Added subscriber: @you.le

Added subscriber: @you.le

Idk if it can help, but for this issue, i temporarly reverted changes done in eevee_effects.c to "fix" the issue in upbge. e74f476c3e

Idk if it can help, but for this issue, i temporarly reverted changes done in eevee_effects.c to "fix" the issue in upbge. https://github.com/UPBGE/upbge/commit/e74f476c3ed50c7203f6e29cb8720d2f7155b704
Member

Added subscriber: @Noke

Added subscriber: @Noke
Member

Added subscribers: @slowburn, @rboxman

Added subscribers: @slowburn, @rboxman

Added subscriber: @lateasusual

Added subscriber: @lateasusual

The issue seems to be the first AA sample is incorrectly offset, if you turn up the filter size very high there's an obvious outlier (in the top right):
image.png

The same image but with exactly 1 sample:
image.png

The same image but solid view
image.png

These were taken with a filter size of 250px, which is obviously way beyond any realistic value but it makes the cause of the wobble a lot easier to see :)

The issue seems to be the first AA sample is incorrectly offset, if you turn up the filter size very high there's an obvious outlier (in the top right): ![image.png](https://archive.blender.org/developer/F9822325/image.png) The same image but with exactly 1 sample: ![image.png](https://archive.blender.org/developer/F9822331/image.png) The same image but solid view ![image.png](https://archive.blender.org/developer/F9822333/image.png) These were taken with a filter size of 250px, which is obviously way beyond any realistic value but it makes the cause of the wobble a lot easier to see :)

This issue was referenced by d45a89ee44

This issue was referenced by d45a89ee443ec4469505caef4a7d64e525da08fd

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2021-02-22 17:34:39 +01:00

Added subscribers: @AmirShehata, @mano-wii, @Firepal

Added subscribers: @AmirShehata, @mano-wii, @Firepal
Thomas Dinges added this to the 2.93 LTS milestone 2023-02-07 18:46:33 +01:00
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Reference: blender/blender#85609
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