Erro na sombra #85806

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opened 2021-02-20 00:40:25 +01:00 by MeguiTaA12 · 9 comments

Para fazer esse bug, não é necessário um sistema diferente ou algum componente diferente. Basta você seguir algumas etapas.
1: Coloque no eevee (NÂO COLOQUE NO CYCLES)
2: Adiciona uma esfera e usa a opção de subdivisão.
3: use a opção de sombras suaves
4: adicione uma luz na opção sol
5: Coloque a sombra e o cascate size em 4096px
6: Volte para a luz e mude o angle para 180%
7: esse é o bug, a sombra fica toda deformada e não tem o que fazer para corrigir, o resultado é uma sombra incompreensível de fragmentos
Video: https://files.catbox.moe/3ntys1.mp4

Para fazer esse bug, não é necessário um sistema diferente ou algum componente diferente. Basta você seguir algumas etapas. 1: Coloque no eevee (NÂO COLOQUE NO CYCLES) 2: Adiciona uma esfera e usa a opção de subdivisão. 3: use a opção de sombras suaves 4: adicione uma luz na opção sol 5: Coloque a sombra e o cascate size em 4096px 6: Volte para a luz e mude o angle para 180% 7: esse é o bug, a sombra fica toda deformada e não tem o que fazer para corrigir, o resultado é uma sombra incompreensível de fragmentos Video: https://files.catbox.moe/3ntys1.mp4
Author

Added subscriber: @MeguiTaA12

Added subscriber: @MeguiTaA12
Author
https://files.catbox.moe/3ntys1.mp4

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

Portuguese:
Obrigado pelo report.
Uma vez que os Bugs reportados nesse Bug Tracker é direcionado aos desenvolvedores, é preferível usar uma linguagem que seja de conhecimento comum entre eles.
O guia para reportagem de bugs especifica o Inglês como sendo essa linguagem.
Para auxiliar, você pode usar ferramentas de tradução como o Google Tradutor .

Sobre o problema, isso é uma limitação no sistema de sombras usado pelo Eevee.
Você pode ver mais detalhes desse sistema aqui: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/

English:
Thanks for the report.
Since the Bugs reported in this Bug Tracker are aimed at developers, it is preferable to use a language that is common knowledge among them.
The submission template and guidelines specifies English as the language.
To help, you can use translation tools such as Google translator .

Regarding the problem, this is a limitation in the shadow system used by Eevee.
You can see more details of this system here: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/

**Portuguese:** Obrigado pelo report. Uma vez que os Bugs reportados nesse Bug Tracker é direcionado aos desenvolvedores, é preferível usar uma linguagem que seja de conhecimento comum entre eles. O [guia para reportagem de bugs](https://developer.blender.org/maniphest/task/edit/form/1/) especifica o Inglês como sendo essa linguagem. Para auxiliar, você pode usar ferramentas de tradução como o [Google Tradutor ](https://translate.google.com/?hl=pt-BR&tab=TT&sl=pt&tl=en&op=translate). Sobre o problema, isso é uma limitação no sistema de sombras usado pelo Eevee. Você pode ver mais detalhes desse sistema aqui: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/ **English:** Thanks for the report. Since the Bugs reported in this Bug Tracker are aimed at developers, it is preferable to use a language that is common knowledge among them. The [submission template and guidelines](https://developer.blender.org/maniphest/task/edit/form/1/) specifies English as the language. To help, you can use translation tools such as [Google translator ](https://translate.google.com/?hl=pt-BR&tab=TT&sl=pt&tl=en&op=translate). Regarding the problem, this is a limitation in the shadow system used by Eevee. You can see more details of this system here: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/
Author

this error also happens in cycles

this error also happens in cycles

Cycles has a known problem with shadow, the result may be slightly confused with that seen in Eevee, but it is something quite different.
You can see about it in #68920 (Cycles: improve shadow terminator handling)

Cycles has a known problem with shadow, the result may be slightly confused with that seen in Eevee, but it is something quite different. You can see about it in #68920 (Cycles: improve shadow terminator handling)
Author

there would be some way to fix this in eevee, because it happens also in cycles, there is no way to fix it. please try to reproduce the same thing and you will notice that there is no way to make it better

there would be some way to fix this in eevee, because it happens also in cycles, there is no way to fix it. please try to reproduce the same thing and you will notice that there is no way to make it better

Tenho certeza que há formas de contornar o problema.
Você pode providenciar o arquivo mostrando ele?


I'm sure there are ways to workaround the problem.
Can you provide the file showing it?

Tenho certeza que há formas de contornar o problema. Você pode providenciar o arquivo mostrando ele? --- I'm sure there are ways to workaround the problem. Can you provide the file showing it?
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Reference: blender/blender#85806
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