2.93 DOF refactor - artifact #85845
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Reference: blender/blender#85845
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 2.93.0 Alpha, branch: eevee-dof-refactor, commit date: 2021-01-28 18:32, hash:
5db9a008b9
Short description of error
2.93's DOF sometimes confuses which parts of view should be sharp/blurred. Screenshot, video clip and simplified .blend attached to check out.
Exact steps for others to reproduce the error
marked 2 artifacts -
video clip - https://streamable.com/5p9s0h
.blend file to download - https://drive.google.com/file/d/10oKYeV_wy0Yx5V0cdhsg4boQauaV74lq/view?usp=sharing
Added subscriber: @tonpix
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @fclem
I could not reproduce on my AMD workstation. I will have to test on another hardware configuration.
Added subscriber: @TimBrown
this is normal. that are the different distances from the camera.
in the old system it was the same
Could you explain it further?
So im not a developer but i think of my use of the dof that the dof has steps. So i think that has to be a feature to interpolate the steps ore blend the steps into each other. Am i right?
No idea, but =<2.92 didn't have these artifacts, it's new. Dev mentioned tiles not being calculated correctly, so maybe it's a screenspace thing?
@fclem Any successes in reproducing issue on another hardware?
Added subscriber: @Sparazza
This issue was referenced by
45d3303ae4
Changed status from 'Confirmed' to: 'Resolved'
@fclem That's fantastic, just checked out .blend file and I don't see artifacts originally reported in first post. However, I've noticed some strange outlines - their appearance depend on how you zoom in/out in viewport and on value of F-Stop in camera settings. Is it an known issue? Enabled Jitter in DOF settings solves it, if it helps.
At 0.2 F-stop:
At 0.1 F-stop outliner dissapears from character and appears on window frame:
EDIT:
Recorded behaviour:
https://files.catbox.moe/9us50c.mp4
EDIT2:
Seems this outline artifact doesn't seems to be apparent in renders
I've noticed also jagged artifact, camera height position and viewport zoom in/out affect it - there's recording:
https://files.catbox.moe/biz6p4.mp4
Forgot to add blender/system info - it's for this and previous post:
System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11
Blender Version
Broken: version: 2.93.0 Beta, branch: master, commit date: 2021-05-15 16:29, hash:
610c0ecc3b
EDIT:
I've quickly tested DOF parameters in Render properties: