2.93 DOF refactor - artifact #85845

Closed
opened 2021-02-21 15:13:35 +01:00 by nameless · 14 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.93.0 Alpha, branch: eevee-dof-refactor, commit date: 2021-01-28 18:32, hash: 5db9a008b9

Short description of error
2.93's DOF sometimes confuses which parts of view should be sharp/blurred. Screenshot, video clip and simplified .blend attached to check out.

Exact steps for others to reproduce the error

  1. open .blend file
  2. use mouse scroll wheel to zoom in/out viewport (camera stays locked)
  3. you should notice artifacts disappear/appear depending on scrolling

marked 2 artifacts - image.png
video clip - https://streamable.com/5p9s0h
.blend file to download - https://drive.google.com/file/d/10oKYeV_wy0Yx5V0cdhsg4boQauaV74lq/view?usp=sharing

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 **Blender Version** Broken: version: 2.93.0 Alpha, branch: eevee-dof-refactor, commit date: 2021-01-28 18:32, hash: `5db9a008b9` **Short description of error** 2.93's DOF sometimes confuses which parts of view should be sharp/blurred. Screenshot, video clip and simplified .blend attached to check out. **Exact steps for others to reproduce the error** 1. open .blend file 2. use mouse scroll wheel to zoom in/out viewport (camera stays locked) 3. you should notice artifacts disappear/appear depending on scrolling marked 2 artifacts - ![image.png](https://archive.blender.org/developer/F9825519/image.png) video clip - https://streamable.com/5p9s0h .blend file to download - https://drive.google.com/file/d/10oKYeV_wy0Yx5V0cdhsg4boQauaV74lq/view?usp=sharing
Author

Added subscriber: @tonpix

Added subscriber: @tonpix

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @fclem

Added subscriber: @fclem

I could not reproduce on my AMD workstation. I will have to test on another hardware configuration.

I could not reproduce on my AMD workstation. I will have to test on another hardware configuration.

Added subscriber: @TimBrown

Added subscriber: @TimBrown

this is normal. that are the different distances from the camera.
in the old system it was the same

this is normal. that are the different distances from the camera. in the old system it was the same
Author

In #85845#1129410, @TimBrown wrote:
this is normal. that are the different distances from the camera.
in the old system it was the same

Could you explain it further?

> In #85845#1129410, @TimBrown wrote: > this is normal. that are the different distances from the camera. > in the old system it was the same Could you explain it further?

So im not a developer but i think of my use of the dof that the dof has steps. So i think that has to be a feature to interpolate the steps ore blend the steps into each other. Am i right?

So im not a developer but i think of my use of the dof that the dof has steps. So i think that has to be a feature to interpolate the steps ore blend the steps into each other. Am i right?
Author

No idea, but =<2.92 didn't have these artifacts, it's new. Dev mentioned tiles not being calculated correctly, so maybe it's a screenspace thing?

@fclem Any successes in reproducing issue on another hardware?

No idea, but =<2.92 didn't have these artifacts, it's new. Dev mentioned tiles not being calculated correctly, so maybe it's a screenspace thing? @fclem Any successes in reproducing issue on another hardware?

Added subscriber: @Sparazza

Added subscriber: @Sparazza

This issue was referenced by 45d3303ae4

This issue was referenced by 45d3303ae42e0b563bd164148efa516f93261ba0

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2021-05-15 17:52:35 +02:00
Author

@fclem That's fantastic, just checked out .blend file and I don't see artifacts originally reported in first post. However, I've noticed some strange outlines - their appearance depend on how you zoom in/out in viewport and on value of F-Stop in camera settings. Is it an known issue? Enabled Jitter in DOF settings solves it, if it helps.

At 0.2 F-stop:
image.png

At 0.1 F-stop outliner dissapears from character and appears on window frame:
image.png

EDIT:
Recorded behaviour:
https://files.catbox.moe/9us50c.mp4

EDIT2:
Seems this outline artifact doesn't seems to be apparent in renders

@fclem That's fantastic, just checked out .blend file and I don't see artifacts originally reported in first post. However, I've noticed some strange outlines - their appearance depend on how you zoom in/out in viewport and on value of F-Stop in camera settings. Is it an known issue? Enabled Jitter in DOF settings solves it, if it helps. At 0.2 F-stop: ![image.png](https://archive.blender.org/developer/F10113151/image.png) At 0.1 F-stop outliner dissapears from character and appears on window frame: ![image.png](https://archive.blender.org/developer/F10113154/image.png) EDIT: Recorded behaviour: https://files.catbox.moe/9us50c.mp4 EDIT2: Seems this outline artifact doesn't seems to be apparent in renders
Author

image.png

I've noticed also jagged artifact, camera height position and viewport zoom in/out affect it - there's recording:

https://files.catbox.moe/biz6p4.mp4

Forgot to add blender/system info - it's for this and previous post:
System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11

Blender Version
Broken: version: 2.93.0 Beta, branch: master, commit date: 2021-05-15 16:29, hash: 610c0ecc3b

EDIT:
I've quickly tested DOF parameters in Render properties:

  • lowering or upping Neighbout Rejection mitigates it (albeit with different looks)
  • setting Denoise Amount to 0.95-1 mitigates it
![image.png](https://archive.blender.org/developer/F10113266/image.png) I've noticed also jagged artifact, camera height position and viewport zoom in/out affect it - there's recording: https://files.catbox.moe/biz6p4.mp4 Forgot to add blender/system info - it's for this and previous post: **System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11 **Blender Version** Broken: version: 2.93.0 Beta, branch: master, commit date: 2021-05-15 16:29, hash: `610c0ecc3b` EDIT: I've quickly tested DOF parameters in Render properties: - lowering or upping Neighbout Rejection mitigates it (albeit with different looks) - setting Denoise Amount to 0.95-1 mitigates it
Thomas Dinges added this to the 2.93 LTS milestone 2023-02-07 18:46:33 +01:00
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Reference: blender/blender#85845
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