VR Landmark Switcher (obsolete) #85853
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#85853
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This addon adds two buttons "Next landmark" and "Previous landmark" to easily navigate between VR landmarks using shurtcuts.
(update: This addon is obsolete because of new VR capabilities of Blender 3.0+)
vr_landmark_switcher.py
Added subscriber: @romanshuvalov
Added subscriber: @JacobMerrill-1
is this based on - xr-actions-D9124 ?
No. I didn't know about xr-actions-D9124.
Added subscribers: @JulianEisel, @muxed-reality
@romanshuvalov I apologize for the extremely late feedback.
I think that the VR landmark switching functionality (operators) proposed in your add-on would be useful in VR (press a controller button to move to the next landmark), however I'm not so sure of its usefulness as a button in the viewport sidebar UI.
Since the landmark list view already offers the ability to switch landmarks by clicking the circle icon next to an entry, I'm unsure how much utility dedicated buttons for cycling through landmarks would add. Is there a specific case where you would use these buttons instead of clicking the icons?
If these buttons are added to the UI, I think they should be added as part of the official VR Scene Inspection add-on in the Landmarks panel. Not sure exactly where the best location would be, but maybe to the right of the list view underneath the options menu ('v' icon) as '->' and '<-' icons or something.
Here's what the landmark switcher add-on currently looks like in master:
@JulianEisel What are your thoughts on this (particularly the UI)?
Having buttons for this in the UI indeed seems redundant. But as operators that can be triggered from within the VR session (e.g. via controllers) they can be quite useful I think.
Like said the functionality should be integrated in the existing VR Scene Inspection Add-on then.
Added subscriber: @satishgoda1
+1
Is it possible to mark this addon as "obsolete"? It became useless because of new VR capabilities in Blender 3.0.
VR Landmark Switcherto VR Landmark Switcher (obsolete)Changed status from 'Needs Triage' to: 'Resolved'