VR Landmark Switcher (obsolete) #85853

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opened 2021-02-21 19:52:46 +01:00 by Roman Shuvalov · 11 comments

This addon adds two buttons "Next landmark" and "Previous landmark" to easily navigate between VR landmarks using shurtcuts.

(update: This addon is obsolete because of new VR capabilities of Blender 3.0+)

vr_landmark_switcher.py

This addon adds two buttons "Next landmark" and "Previous landmark" to easily navigate between VR landmarks using shurtcuts. (update: **This addon is obsolete** because of new VR capabilities of Blender 3.0+) [vr_landmark_switcher.py](https://archive.blender.org/developer/F9826336/vr_landmark_switcher.py)
Roman Shuvalov self-assigned this 2021-02-21 19:52:46 +01:00
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Added subscriber: @romanshuvalov

Added subscriber: @romanshuvalov
Roman Shuvalov removed their assignment 2021-02-21 19:53:11 +01:00

Added subscriber: @JacobMerrill-1

Added subscriber: @JacobMerrill-1

is this based on - xr-actions-D9124 ?

is this based on - xr-actions-[D9124](https://archive.blender.org/developer/D9124) ?
Author

No. I didn't know about xr-actions-D9124.

No. I didn't know about xr-actions-[D9124](https://archive.blender.org/developer/D9124).
Member

Added subscribers: @JulianEisel, @muxed-reality

Added subscribers: @JulianEisel, @muxed-reality
Member

@romanshuvalov I apologize for the extremely late feedback.
I think that the VR landmark switching functionality (operators) proposed in your add-on would be useful in VR (press a controller button to move to the next landmark), however I'm not so sure of its usefulness as a button in the viewport sidebar UI.

Since the landmark list view already offers the ability to switch landmarks by clicking the circle icon next to an entry, I'm unsure how much utility dedicated buttons for cycling through landmarks would add. Is there a specific case where you would use these buttons instead of clicking the icons?

If these buttons are added to the UI, I think they should be added as part of the official VR Scene Inspection add-on in the Landmarks panel. Not sure exactly where the best location would be, but maybe to the right of the list view underneath the options menu ('v' icon) as '->' and '<-' icons or something.

Here's what the landmark switcher add-on currently looks like in master:
vr_landmark_switcher.png

@JulianEisel What are your thoughts on this (particularly the UI)?

@romanshuvalov I apologize for the extremely late feedback. I think that the VR landmark switching functionality (operators) proposed in your add-on would be useful in VR (press a controller button to move to the next landmark), however I'm not so sure of its usefulness as a button in the viewport sidebar UI. Since the landmark list view already offers the ability to switch landmarks by clicking the circle icon next to an entry, I'm unsure how much utility dedicated buttons for cycling through landmarks would add. Is there a specific case where you would use these buttons instead of clicking the icons? If these buttons are added to the UI, I think they should be added as part of the official VR Scene Inspection add-on in the Landmarks panel. Not sure exactly where the best location would be, but maybe to the right of the list view underneath the options menu ('v' icon) as '->' and '<-' icons or something. Here's what the landmark switcher add-on currently looks like in master: ![vr_landmark_switcher.png](https://archive.blender.org/developer/F11696376/vr_landmark_switcher.png) @JulianEisel What are your thoughts on this (particularly the UI)?
Member

Having buttons for this in the UI indeed seems redundant. But as operators that can be triggered from within the VR session (e.g. via controllers) they can be quite useful I think.
Like said the functionality should be integrated in the existing VR Scene Inspection Add-on then.

Having buttons for this in the UI indeed seems redundant. But as operators that can be triggered from within the VR session (e.g. via controllers) they can be quite useful I think. Like said the functionality should be integrated in the existing VR Scene Inspection Add-on then.

Added subscriber: @satishgoda1

Added subscriber: @satishgoda1

In #85853#1247519, @JulianEisel wrote:
Having buttons for this in the UI indeed seems redundant. But as operators that can be triggered from within the VR session (e.g. via controllers) they can be quite useful I think.
Like said the functionality should be integrated in the existing VR Scene Inspection Add-on then.

+1

> In #85853#1247519, @JulianEisel wrote: > Having buttons for this in the UI indeed seems redundant. But as operators that can be triggered from within the VR session (e.g. via controllers) they can be quite useful I think. > Like said the functionality should be integrated in the existing VR Scene Inspection Add-on then. +1
Author

Is it possible to mark this addon as "obsolete"? It became useless because of new VR capabilities in Blender 3.0.

Is it possible to mark this addon as "obsolete"? It became useless because of new VR capabilities in Blender 3.0.
Roman Shuvalov changed title from VR Landmark Switcher to VR Landmark Switcher (obsolete) 2022-03-14 14:39:24 +01:00
Member

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Peter Kim self-assigned this 2022-03-15 12:36:31 +01:00
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Reference: blender/blender-addons#85853
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