EEVEE 2.92 rc irradiance bake crash #85943

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opened 2021-02-24 10:40:33 +01:00 by I did must have done it · 20 comments

System Information
Operating system: windows 10
Graphics card: rx 6800

Blender Version
Broken: blender-2.92.0rc-windows64
Worked: (newest version of Blender that worked as expected)

Irradiance bake crashes when it reaches 33% of bake

Exact steps for others to reproduce the error
download and open the blend i attached, click bake and wait till 33%

crash.crash.txt
crash.blend

**System Information** Operating system: windows 10 Graphics card: rx 6800 **Blender Version** Broken: blender-2.92.0rc-windows64 Worked: (newest version of Blender that worked as expected) Irradiance bake crashes when it reaches 33% of bake **Exact steps for others to reproduce the error** download and open the blend i attached, click bake and wait till 33% [crash.crash.txt](https://archive.blender.org/developer/F9834219/crash.crash.txt) [crash.blend](https://archive.blender.org/developer/F9834218/crash.blend)

Added subscriber: @leonardos

Added subscriber: @leonardos
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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No crash here.

**System Information**
Operating system: Linux-5.10.12-200.fc33.x86_64-x86_64-with-fedora-33-Thirty_Three 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.45.01
version: 2.92.0 Release Candidate, branch: master, commit date: 2021-02-22 12:21, hash: `rBe497c1b93ca5`

This seems to crash in your GPU driver (atio6axx.dll)

No crash here. ``` **System Information** Operating system: Linux-5.10.12-200.fc33.x86_64-x86_64-with-fedora-33-Thirty_Three 64 Bits Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.45.01 version: 2.92.0 Release Candidate, branch: master, commit date: 2021-02-22 12:21, hash: `rBe497c1b93ca5` ``` This seems to crash in your GPU driver (atio6axx.dll)

So what am I supposed to do? Report this to AMD? I just tried rolling back the drivers from 21.2.2 to 21.1.1 and instead of crashing it stops responding on 33%. It appears to be in the same basket as #82856

So what am I supposed to do? Report this to AMD? I just tried rolling back the drivers from 21.2.2 to 21.1.1 and instead of crashing it stops responding on 33%. It appears to be in the same basket as #82856
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Added subscribers: @fclem, @Jeroen-Bakker

Added subscribers: @fclem, @Jeroen-Bakker
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@Jeroen-Bakker, @fclem: are we aware of the issues with AMD in regards to irradiance baking?

@Jeroen-Bakker, @fclem: are we aware of the issues with AMD in regards to irradiance baking?

I done some more tests and it appears to be specific to the number of irradiance probes, on my gpu 15x15x15 works fine but 20x20x20 gives the said problem.

I done some more tests and it appears to be specific to the number of irradiance probes, on my gpu 15x15x15 works fine but 20x20x20 gives the said problem.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I also cannot reproduce this with either the latest stable or current development versions of Blender.
Please try the latest daily build: https://builder.blender.org/download/

I also cannot reproduce this with either the latest stable or current development versions of Blender. Please try the latest daily build: https://builder.blender.org/download/

In #85943#1119611, @mano-wii wrote:
I also cannot reproduce this with either the latest stable or current development versions of Blender.
Please try the latest daily build: https://builder.blender.org/download/

I am still crashing, maybe issue is specific to my gpu? Which one did you use to test? Also increasing irradiance resolution to 50x50x50 crashes almost instantly on bake and if increasing to 256x256x256 it just says it cant allocate resources.

> In #85943#1119611, @mano-wii wrote: > I also cannot reproduce this with either the latest stable or current development versions of Blender. > Please try the latest daily build: https://builder.blender.org/download/ I am still crashing, maybe issue is specific to my gpu? Which one did you use to test? Also increasing irradiance resolution to 50x50x50 crashes almost instantly on bake and if increasing to 256x256x256 it just says it cant allocate resources.

In #85943#1119871, @leonardos wrote:
Which one did you use to test?

Operating system: Windows-10 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies
Blender version: 2.93.0 Alpha, branch: master, commit date: 2021-03-02 07:40, hash: c4ef90f5a0

> In #85943#1119871, @leonardos wrote: > Which one did you use to test? **Operating system:** Windows-10 64 Bits **Graphics card:** Radeon (TM) RX 480 Graphics ATI Technologies **Blender version:** 2.93.0 Alpha, branch: master, commit date: 2021-03-02 07:40, hash: `c4ef90f5a0`

the issue is still present in latest 2.93

the issue is still present in latest 2.93

can you tell me what do i need to do. should i report this problem to amd? i cant bake irradiance

can you tell me what do i need to do. should i report this problem to amd? i cant bake irradiance

Keep trying the latest development snapshot of blender: https://builder.blender.org/download
There are probably reports about a related bug that has been confirmed and will be fixed. (For example #87851).
Also it would also be good to check if this problem did not exist in an earlier version.

Keep trying the latest development snapshot of blender: https://builder.blender.org/download There are probably reports about a related bug that has been confirmed and will be fixed. (For example #87851). Also it would also be good to check if this problem did not exist in an earlier version.

i just tried all versions back to 2.83 and behavior is same in all of them, although i doubt this is connected to the issue you mentioned. my issue is correlated between amd drivers and number of irradiance probes also it is not consistent issue but increasing number of irradiance probes increases probability of crash somewhere above 20x20x20 is getting almost certain instant crashing but below it depends on the configuration of x y z density of probes also what appears to make it much worse is if i stack multiple irradiance probes then it crashes even with low numbers

i just tried all versions back to 2.83 and behavior is same in all of them, although i doubt this is connected to the issue you mentioned. my issue is correlated between amd drivers and number of irradiance probes also it is not consistent issue but increasing number of irradiance probes increases probability of crash somewhere above 20x20x20 is getting almost certain instant crashing but below it depends on the configuration of x y z density of probes also what appears to make it much worse is if i stack multiple irradiance probes then it crashes even with low numbers
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Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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This might be fixed by 96abe5ebbc. Can you check with a recent Blender version and the latest driver and see if the crash still happens?

This might be fixed by 96abe5ebbc. Can you check with a recent Blender version and the latest driver and see if the crash still happens?

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#85943
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