Transformvalues with Constrains stays Unchanged #85984

Closed
opened 2021-02-25 15:05:53 +01:00 by W.Volbers · 13 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-25 05:34, hash: 0e1c6a29cb
Worked: (newest version of Blender that worked as expected)

Short description of error

Objects that have a contraint on other objects are not updated in the transform channel.

Exact steps for others to reproduce the error

[Based on the default startup or an attached .blend file (as simple as possible)]

Two Cubes
Cube1 rotation-constrain to Cube2 local/global-space (no difference)
select Cube1 pin the TransformPanel
move Cube2 in Z
no Rotation-Values updating

This is also in 2.83,12 update_transformchannel.blend

missing_values02.JPG

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-25 05:34, hash: `0e1c6a29cb` Worked: (newest version of Blender that worked as expected) **Short description of error** Objects that have a contraint on other objects are not updated in the transform channel. **Exact steps for others to reproduce the error** [Based on the default startup or an attached .blend file (as simple as possible)] Two Cubes Cube1 rotation-constrain to Cube2 local/global-space (no difference) select Cube1 pin the TransformPanel move Cube2 in Z no Rotation-Values updating **This is also in 2.83,12** [update_transformchannel.blend](https://archive.blender.org/developer/F9838646/update_transformchannel.blend) ![missing_values02.JPG](https://archive.blender.org/developer/F9838687/missing_values02.JPG)
Author

Added subscriber: @walt-3

Added subscriber: @walt-3
Member

Added subscriber: @filedescriptor

Added subscriber: @filedescriptor
Member

I don't think this is a bug. The rotation values are constrained, but not applied to the object. If you toggle the visibility of the constraint, you'll see that the cube has a rotation of 0,0,0.

I don't think this is a bug. The rotation values are constrained, but not applied to the object. If you toggle the visibility of the constraint, you'll see that the cube has a rotation of 0,0,0.
Author

hmm!,

only for understanding,
what is the logic behind it,
not to display a value when it changes?!

If the value is not updated and I have for example a third cube(cube3) that is related to the one that has a constraint(cube2) it will be rotated even though it is at zero value if it has for example a rotationconstraint.

update_transformchannel02.blend

Values02.JPG

I as a "user" have only seen that the value does not change!
and now had no idea how I can determine this value,
That it works in the Driversetup, you do not expect.
Okay! Next time already : )

So it is rather a suggestion for improvement ?

hmm!, only for understanding, what is the logic behind it, not to display a value when it changes?! If the value is not updated and I have for example a third cube(cube3) that is related to the one that has a constraint(cube2) it will be rotated even though it is at zero value if it has for example a rotationconstraint. [update_transformchannel02.blend](https://archive.blender.org/developer/F9838923/update_transformchannel02.blend) ![Values02.JPG](https://archive.blender.org/developer/F9838926/Values02.JPG) I as a "user" have only seen that the value does not change! and now had no idea how I can determine this value, That it works in the Driversetup, you do not expect. Okay! Next time already : ) So it is rather a suggestion for improvement ?

Added subscriber: @TodorNikolov

Added subscriber: @TodorNikolov

I have also found this confusing in the past.
I understand the logic that their true unconstrained value is displayed.
Yet the "constrained values" can be used in Drivers and such. It would be nice to have an easy way to know these values.

I have also found this confusing in the past. I understand the logic that their true unconstrained value is displayed. Yet the "constrained values" can be used in Drivers and such. It would be nice to have an easy way to know these values.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

I'd say this is working by design atm.

I am a bit unsure how to classify though, leaning towards calling this as working as intended.
One possible solution (and this is clearly outside the scope of this bug tracker) might be to display constrained values in a fashion similar to driven(purple) values or animated(green) values with their own color.

But: as I said this will not be considered a bug, will quickly try to gather feedback from the animation module regarding this.

I'd say this is working by design atm. I am a bit unsure how to classify though, leaning towards calling this as working as intended. One possible solution (and this is clearly outside the scope of this bug tracker) might be to display `constrained` values in a fashion similar to `driven`(purple) values or `animated`(green) values with their own color. But: as I said this will not be considered a bug, will quickly try to gather feedback from the animation module regarding this.
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

Havent had an answer yet, but if this happens, will drop a note here.

That being said, will have to close since this is not a bug

For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Havent had an answer yet, but if this happens, will drop a note here. That being said, will have to close since this is not a bug ``` For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug ```

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

Yup, this is working as intended. What is shown in the UI is the input for the constraint system, and not the output.

Yup, this is working as intended. What is shown in the UI is the input for the constraint system, and not the output.
Member

Just an idea: since it might be tricky UI-wise to display evaluated transforms and have access to the original values at the same time in the same UI, it might make sense to provide evaluated values in the new spreadsheet editor at some point.
(the spreadsheet edtor also displays evaluated vertex positions after modifiers for example)

@dr.sybren noted that he has an Addon for this (providing a UI to display the evaluated decomposed [into loc/rot/scale] object matrix):
https://github.com/sybrenstuvel/random-blender-addons/blob/main/transform_helper.py
(just know that is a community add-on without any guarantees or official support though)

Just an idea: since it might be tricky UI-wise to display evaluated transforms and have access to the original values at the same time in the same UI, it might make sense to provide evaluated values in the new spreadsheet editor at some point. (the spreadsheet edtor also displays evaluated vertex positions after modifiers for example) @dr.sybren noted that he has an Addon for this (providing a UI to display the evaluated decomposed [into loc/rot/scale] object matrix): https://github.com/sybrenstuvel/random-blender-addons/blob/main/transform_helper.py (just know that is a community add-on without any guarantees or official support though)
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#85984
No description provided.