Sculpting error #85989
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Reference: blender/blender#85989
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System Information
Operating system: Window 10 Pro
Graphics card: NVIDIA 1660 TI
Blender Version
Broken: 2.92 Candidate and all 2.9 series
Sculpting Error : If i open my pre saved blend files and start sculpting without Dyntopo On it works fine. But if i start sculpting and turn Dyntopo On and use any brush 2-3 times and undo it to the Last step where the Dyntopo turn Off again , thats the time it crashes my mesh . it also happen if you add reference image during the sculpting in a side tab into the UV editor and hit the undo key.... Also it wont happen if you save the file just after first change you do when you first turn on the Dyntopo.
Note :- The blender Dont crash but Only the Mesh crash .. like some part of mesh dissappear and if you hit tab twice your mesh turn to different color like purple or green.
Added subscriber: @rahulmishra
#86104 was marked as duplicate of this issue
Added subscriber: @filedescriptor
Changed status from 'Needs Triage' to: 'Needs User Info'
I cannot reproduce this on the latest alpha. Could you try the alpha from https://builder.blender.org/download/ and try again? There is a chance that this is fixed in master.
Added subscribers: @leose, @TheRedWaxPolice
I have tested it on the latest 2.93 Alpha (Linux version) at the moment of writing this comment (blender-2.93.0-fc08fe82ae5d-linux64) and the bug is still present.
Would you like me to test it on Windows?
Changed status from 'Needs User Info' to: 'Needs Triage'
Closed as duplicate of #80174
This comment was removed by @rahulmishra