Bezier Curve handles stopped moving towards/away from Bezier Point with Scale #86046
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Reference: blender/blender#86046
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-25 05:34, hash:
0e1c6a29cb
Worked: 2.92 Release
Short description of error
In 2.92 I'm able to use
Scale
on a single Curve Handle to move it away or towards bezier Point:In the latest update of 2.93 I'm not able to do that:
Exact steps for others to reproduce the error
Scale
(S
) to move the HandleUploading a scene just for sanity check:
curve.blend
Added subscriber: @Sergey-Kritskiy
Added subscriber: @filedescriptor
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm this on the latest 2.93.0 Alpha, branch: master, commit date: 2021-02-27 12:08, hash:
4b16cb1e9a
. This seem like a regression.Added subscriber: @dilithjay
Hi. So I was taking a look at this bug and I found the following line (line 231) in
source/blender/editors/transform/transform_convert_curve.c
:Turns out, if I replace the entire condition part and replace it with 1, the bug seems to be fixed; meaning that it was previously rotating about its own center instead of that of the control point. Can someone point out the purpose of the condition? The above seems to be reachable only when the handle is selected. So shouldn't its center always be that of the control point? Thanks.
Dug into this a bit further. The reason is this commit
201ab7c540
. The valuet->around
is no longer set toV3D_AROUND_LOCAL_ORIGINS
when it should be.No, because you can select more than one handle of multiple control points. And in that case, it is important that the center is that of the handle so the real pivot can be calculated.
Oh, right. My bad. Thanks for the clarification.
Added subscriber: @mano-wii
Changed status from 'Confirmed' to: 'Resolved'
Resolved by
fce3e6646e