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EEVEE Subsurface Node give blurry edges
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System Information
Operating system: Linux-4.19.0-13-amd64-x86_64-with-glibc2.28 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.152.00

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-27 23:51, hash: rBf3d60c68ef46
Worked: 2.91

Short description of error
When using subsurface nodes on different materials edges of geometry get blurred, this doesn't append when using the principled node.

Exact steps for others to reproduce the error
Open the attached .blend, it contains 4 cubes , two uses the principled node and render correct, the other two uses the subsurface node with same parameters.

Here is a screenshot of the file :

Event Timeline

Falk David (filedescriptor) changed the task status from Needs Triage to Confirmed.Mar 2 2021, 10:12 AM

I can confirm this. On first look, this seems to be a regression.


2.93.0 Alpha, branch: master, commit date: 2021-03-02 07:40, hash: rBc4ef90f5a0b1: