Use proximity for edit mesh mirror and mirror selection operator #86098

Open
opened 2021-02-28 18:22:28 +01:00 by Daniel Bystedt · 2 comments
Member

This feature request was discussed with Campbell Barton during meeting 2021-02-23

It is hard to select the corresponding vertex on the flipped axis side when the topology is non symmetrical and the corresponding vertices on the flipped axis side is slightly offsetted.

In order to fix this, it would be great with a "proximity slider" that selects vertices on the axis flip side that is within the range of the corresponding coordinate of your current selection.


UI mockup for viewport options
image.png

UI mockup for operator "Select mirror"
image.png

Use cases below:

Current behavior works great when Topology mirror == True and the mesh on both side of the axis is connected (and the topology was "built symmetrical"). Even if vertices on the axis flip side is slightly offseted.

topology mirror.mp4


Current behavior does not work when the topology is built symmetrical, but the topology on both side of the axis is not connected (like the eyes in this case). And the mesh is slightly offsetted on the axis flip side.

symmetry does not work.mp4


Current behavior does not work when the topology is not completely symmetrical and the vertices on the axis flip side is slightly offsetted.

slightly non symmetrical topology.mp4

This feature request was discussed with Campbell Barton during meeting 2021-02-23 It is hard to select the corresponding vertex on the flipped axis side when the topology is non symmetrical and the corresponding vertices on the flipped axis side is slightly offsetted. In order to fix this, it would be great with a "proximity slider" that selects vertices on the axis flip side that is within the range of the corresponding coordinate of your current selection. --- UI mockup for viewport options ![image.png](https://archive.blender.org/developer/F9852889/image.png) UI mockup for operator "Select mirror" ![image.png](https://archive.blender.org/developer/F9852902/image.png) --- Use cases below: --- Current behavior works great when **Topology mirror == True** and the mesh on both side of the axis is connected (and the topology was "built symmetrical"). Even if vertices on the axis flip side is slightly offseted. [topology mirror.mp4](https://archive.blender.org/developer/F9852831/topology_mirror.mp4) --- Current behavior does not work when the topology is built symmetrical, but the topology on both side of the axis is not connected (like the eyes in this case). And the mesh is slightly offsetted on the axis flip side. [symmetry does not work.mp4](https://archive.blender.org/developer/F9852845/symmetry_does_not_work.mp4) --- Current behavior does not work when the topology is not completely symmetrical and the vertices on the axis flip side is slightly offsetted. [slightly non symmetrical topology.mp4](https://archive.blender.org/developer/F9852861/slightly_non_symmetrical_topology.mp4)
Author
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Author
Member

Added subscriber: @DanielBystedt

Added subscriber: @DanielBystedt
Philipp Oeser removed the
Interest
Modeling
label 2023-02-09 15:28:39 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#86098
No description provided.