"lifespan" animation in particle system has a different rendering result between viewport and final render. #86467

Open
opened 2021-03-10 23:48:59 +01:00 by Kei Yama · 8 comments

System Information
Operating system:win10
Graphics card:GTX 740m

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, build date: 2021-02-25, 09:31:14, hash: 02948a2cab
Worked: I could not find.

Short description of error
When I use the "lifespan" to animation in Particle system.
between viewport render and Ctrl+F12 render is totally different.

In viewport. all particle follow their own lifespan which add in born, but in final render, All particles are rendered by that actual frame lifespan,
this is example, I do this action several times.(stop the particle flow by lifespan->1, then set to 150)

Viewport Render: Final Render:
viewport.mp4 render.mp4

Exact steps for others to reproduce the error

  • Open attached file or:
  • make liquid particle and set the particle object to "meta-ball".
  • Put some key frames to "lifespan". make ticktack 1 and 150(per several ten frames).
  • Bake particle simulation
  • Render animation
  • Compare viewport with render result
    Water-Particle.blend
**System Information** Operating system:win10 Graphics card:GTX 740m **Blender Version** Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, build date: 2021-02-25, 09:31:14, hash: `02948a2cab` Worked: I could not find. **Short description of error** When I use the "lifespan" to animation in Particle system. between viewport render and Ctrl+F12 render is totally different. In viewport. all particle follow their own lifespan which add in born, but in final render, All particles are rendered by that actual frame lifespan, this is example, I do this action several times.(stop the particle flow by lifespan->1, then set to 150) |Viewport Render:|Final Render:| | -- | -- | |[viewport.mp4](https://archive.blender.org/developer/F9887289/viewport.mp4)|[render.mp4](https://archive.blender.org/developer/F9887292/render.mp4)| **Exact steps for others to reproduce the error** - Open attached file or: - make liquid particle and set the particle object to "meta-ball". - Put some key frames to "lifespan". make ticktack 1 and 150(per several ten frames). - Bake particle simulation - Render animation - Compare viewport with render result [Water-Particle.blend](https://archive.blender.org/developer/F9884472/Water-Particle.blend)
Author

Added subscriber: @mrfas

Added subscriber: @mrfas
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Added subscriber: @EAW

Added subscriber: @EAW
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Please upload an example blend file to make sure we are all on the same page.

Also, did you bake the simulation before rendering?

Please upload an example blend file to make sure we are all on the same page. Also, did you bake the simulation before rendering?
Author

I pushed the bake button before rendering. (particle property->cache-> bake)
If more bake is needed, really sorry for disturbing.

Water-Particle.blend

I pushed the bake button before rendering. (particle property->cache-> bake) If more bake is needed, really sorry for disturbing. [Water-Particle.blend](https://archive.blender.org/developer/F9884472/Water-Particle.blend)
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @mano-wii

Added subscriber: @mano-wii
Philipp Oeser removed the
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Reference: blender/blender#86467
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